casual

实例:Google Play游戏服务接入排行榜和成就系统

淺唱寂寞╮ 提交于 2020-08-11 19:06:22
一,前期基础知识储备 1)排行榜官方文档: https://developers.google.com/games/services/common/concepts/leaderboards Leaderboards can be a fun way to drive competition among your players, both for your most hardcore fans (who will be fighting for the top spot in a public leaderboard) and for your more casual players (who will be interested in comparing their progress to their friends'). 2)成就系统官方文档: https://developers.google.com/games/services/common/concepts/achievements Achievements can be a great way to increase your users' engagement within your game. You can implement achievements in your game to encourage

Language Proficiency Levels

此生再无相见时 提交于 2020-03-10 19:57:50
0-5 Language Proficiency Levels Detailed below are the language proficiency levels that you can choose from for your resume. They are based on the Inter-agency Language Round-table (ILR) scale that is set by the U.S. Foreign Service Institute . 0 – No Proficiency At this lowest level, there is basically no knowledge of the language. The person may know a few words, but can’t form sentences or carry on any type of conversation. Phrased as: “No English” (example) 1 – Elementary Proficiency At this language proficiency level, a person can form basic sentences, including asking and answering

ET5.0如何使用Rsync同步工具,将Windows下的文件同步到远程服务器Centos

狂风中的少年 提交于 2020-02-27 11:39:44
ET5.0下载:https://github.com/egametang/ET ,选择Branch_V5.0的分支 准备 1. Windows平台在ET5.0根目录下Tools\cwRsync文件加下有个rsync.exe文件,这是 RSync的客户端 。 2.1 在Centos平台下安装Rsync: sudo yum -y install rsync 2.2 启动Rsync服务,默认端口873 sudo systemctl start rsyncd 2.3 查看是否启动,并查看占用的端口是否包含873,如果有说明启动成功 netstat -tlunp 2.4 为了外界能连接到此服务器端口,需要将873端口暴露 firewall-cmd --zone=public --add-port=873/tcp --permanent #将端口暴露 firewall-cmd --reload #重载防火墙 firewall-cmd --zone=public --list-ports #查看防火墙暴露的端口,如果有873说明能从外界连接该服务器的Rsync服务 2.5 先关闭Rsync,配置一些模块: sudo systemctl stop rsyncd #关闭服务 2.6 打开RSync的配置文件,并将文件按如下格式修改,然后保存 sudo vim /etc/rsyncd.conf

微服务架构的理论基础

纵然是瞬间 提交于 2020-02-26 11:45:22
摘要: 可能出乎很多人意料之外的一个事实是,微服务很多核心理念其实在半个世纪前的一篇文章中就被阐述过了,而且这篇文章中的很多论点在软件开发飞速发展的这半个世纪中竟然一再被验证,这就是康威定律。 欲速则不达,欲达则欲速! 一、概述 微服务是最近非常火热的新概念,大家都在追,也都觉得很对,但是似乎没有很充足的理论基础说明这是正确的,给人的感觉是 不明觉厉 。前段时间看了Mike Amundsen《远距离条件下的康威定律——分布式世界中实现团队构建》(是Design RESTful API的作者)在InfoQ上的一个分享,觉得很有帮助,结合自己的一些思考,整理了该演讲的内容。 可能出乎很多人意料之外的一个事实是,微服务很多核心理念其实在半个世纪前的一篇文章中就被阐述过了,而且这篇文章中的很多论点在软件开发飞速发展的这半个世纪中竟然一再被验证,这就是康威定律(Conway's Law). 在康威的这篇文章中,最有名的一句话就是: Organizations which design systems are constrained to produce designs which are copies of the communication structures of these organizations. - Melvin Conway(1967) 中文直译大概的意思就是