bundle-identifier

Changing bundle ID for Firebase

跟風遠走 提交于 2019-12-03 02:50:57
Early on in this project I made the error of not having the prefix com in the bundle identifier. Now I am ready to test flight and I have an invalid bundle identifier. Currently, my bundle identifier is mycompany.myProject but I want it to be com.mycompany.myproject . I have no problem switching to the desired bundle id for archiving the app and uploading to the app store. The steps I took to switch the app to the appropriate bundle identifier: Create new app in firebase console with correct bundle ID. Download Google-Info.plist of this new app and place in projects root and drag into Xcode

Invalid code signing entitlements error upon iTunes Connect validation for iOS app

假如想象 提交于 2019-12-01 14:51:16
问题 I am attempting to validate my iOS app in Xcode. However, upon validation, I receive the following error: The following issues were found during validation: Invalid Code Signing Entitlements. Your application bundle's signature contains code signing entitlements that are not supported on iOS. Specifically, value 'VQ27FEWWTE.Veniteck.Solutions.Radio-Malayalam' for key 'application-idenfier' in 'Payload/Radio Malayalam.app/Radio Malayalam' is not supported. This value should be a string

Xcode trying to match frameworks bundle ID when uploading iOS app to App Store

烂漫一生 提交于 2019-12-01 02:44:18
After 4 months developing my first iOS app, it's time to submit it to the App Store . I created the app in iTunes Connect , filled in all the details, set up the correct Bundle ID in both Connect and Xcode . However, I've struggled the last 3 days trying to solve this weird problem. It seems like xcode is trying to upload Cocoapods frameworks, not my main app. After archiving, I went to Window > Organizer > Validate... . I see the following screen: The error: (For googlers: No suitable application records were found. Verify your bundle identifier ' org.cocoapods.Alamofire ' is correct). The

Xcode trying to match frameworks bundle ID when uploading iOS app to App Store

余生颓废 提交于 2019-11-30 21:38:41
问题 After 4 months developing my first iOS app, it's time to submit it to the App Store . I created the app in iTunes Connect , filled in all the details, set up the correct Bundle ID in both Connect and Xcode . However, I've struggled the last 3 days trying to solve this weird problem. It seems like xcode is trying to upload Cocoapods frameworks, not my main app. After archiving, I went to Window > Organizer > Validate... . I see the following screen: The error: (For googlers: No suitable

Obtain bundle identifier programmatically in Swift?

醉酒当歌 提交于 2019-11-30 07:47:34
How can I get the bundle ID in Swift? Objective-C version: NSString *bundleIdentifier = [[NSBundle mainBundle] bundleIdentifier]; Sebastian Try this: let bundleID = NSBundle.mainBundle().bundleIdentifier Swift 3+: let bundleID = Bundle.main.bundleIdentifier It's pretty much the same thing in Swift except the class and method names have been shortened: let bundleIdentifier = Bundle.main.bundleIdentifier // return type is String? If you are trying to get it programmatically , you can use below line of code : Objective-C: NSString *bundleIdentifier = [[NSBundle mainBundle] bundleIdentifier];

“This app contains an app extension with an illegal bundle identifier” issue

喜欢而已 提交于 2019-11-30 07:25:59
问题 I'm a bit mixed up, since I changed the app name, Bundle Display name, and Bundle identifier name...and now my app works properly, but my today widget won't. Whenever I try to run today widget, it builds successfully, but instead of being launched, it says This app contains an app extension with an illegal bundle identifier. App extension bundle identifiers must have a prefix consisting of their containing application's bundle identifier followed by a '.'. However, I checked Info.plist and my

“An App ID with bundle identifier X is not available. Please enter a different string” (Xcode 7.3)

≡放荡痞女 提交于 2019-11-29 16:04:36
问题 After updating to the latest build of Xcode 7.3 (7D175), every time I try to Export for adhoc distribution I get the above error. Everything was working fine up until the update. The bundle ID is definitely my own, registered to this application. I've tried recreating my certificates, provisioning profiles, deleting old ones, frantically clicking the 'try again' button ... nothing seems to work. Any one find a solution to this? I saw some others were facing the same problem, but none of their

Obtain bundle identifier programmatically in Swift?

隐身守侯 提交于 2019-11-29 10:29:45
问题 How can I get the bundle ID in Swift? Objective-C version: NSString *bundleIdentifier = [[NSBundle mainBundle] bundleIdentifier]; 回答1: Try this: let bundleID = NSBundle.mainBundle().bundleIdentifier Swift 3+: let bundleID = Bundle.main.bundleIdentifier 回答2: It's pretty much the same thing in Swift except the class and method names have been shortened: let bundleIdentifier = Bundle.main.bundleIdentifier // return type is String? 回答3: If you are trying to get it programmatically , you can use

“This app contains an app extension with an illegal bundle identifier” issue

China☆狼群 提交于 2019-11-29 03:48:56
I'm a bit mixed up, since I changed the app name, Bundle Display name, and Bundle identifier name...and now my app works properly, but my today widget won't. Whenever I try to run today widget, it builds successfully, but instead of being launched, it says This app contains an app extension with an illegal bundle identifier. App extension bundle identifiers must have a prefix consisting of their containing application's bundle identifier followed by a '.'. However, I checked Info.plist and my bundle identifier is com.myname.myappname and my bundle identifier of my today widget is com.myname

Xcode 7: changing product bundle identifier

佐手、 提交于 2019-11-28 16:50:20
I'm setting up Jenkins to automate the build process. In particular, for my needs, I'd like to be able to set different bundle identifiers. I'm using the Xcode Jenkins plugin to set the bundle identifier: The problem is that this will change the bundle identifier in the Info.plist file and in MyTarget > General > Bundle Identifier. But it won't change the bundle identifier in Build Settings > Packaging > Product Bundle Identifier. The same thing happens if I do it manually. I create a new project in Xcode 7. By default, the three values are: When I change the value in the Info.plist file like