ThreeJS bufferGeometry position attribute not updating when translation applied
I used STLLoader to load an stl onto a threeJS scene returning a BufferGeometry. I then used myMesh.position.set( x,y,z ) myMesh.rotation.setFromQuaternion ( quaternion , 'XYZ'); to translate the geometry. This effectively changes the myMesh.position myMesh.quaternion Translation is happening in the scene and all works well. I expected that the myMesh.geometry.attributes.position.array would be different before and after the translation - but it remained identical. I want to extract the new veritces from the buffergeometry after translation . I tried to call myMesh.geometry.dynamic = true;