blit

How do I blit an image on a keypressed event in pygame

梦想与她 提交于 2020-06-18 08:43:16
问题 I'm trying to blit an image to the screen when the event K_SPACE is triggered. However, when I press space nothing happens. I've tried moving where the screen is updated or flipped, but i've hit a brick wall. Here is my code: def Play(): background = pygame.image.load(bifPlay).convert() char = pygame.image.load(mif).convert_alpha() bullet = pygame.image.load(bulletLoad).convert() zombie = pygame.image.load(zombieLoad).convert_alpha() #converting images needed so pygame can use them x,y = 115

How do I blit an image on a keypressed event in pygame

旧街凉风 提交于 2020-06-18 08:40:34
问题 I'm trying to blit an image to the screen when the event K_SPACE is triggered. However, when I press space nothing happens. I've tried moving where the screen is updated or flipped, but i've hit a brick wall. Here is my code: def Play(): background = pygame.image.load(bifPlay).convert() char = pygame.image.load(mif).convert_alpha() bullet = pygame.image.load(bulletLoad).convert() zombie = pygame.image.load(zombieLoad).convert_alpha() #converting images needed so pygame can use them x,y = 115

How do I blit an image on a keypressed event in pygame

旧巷老猫 提交于 2020-06-18 08:40:11
问题 I'm trying to blit an image to the screen when the event K_SPACE is triggered. However, when I press space nothing happens. I've tried moving where the screen is updated or flipped, but i've hit a brick wall. Here is my code: def Play(): background = pygame.image.load(bifPlay).convert() char = pygame.image.load(mif).convert_alpha() bullet = pygame.image.load(bulletLoad).convert() zombie = pygame.image.load(zombieLoad).convert_alpha() #converting images needed so pygame can use them x,y = 115

What is the surface.blit() function in pygame? What does it do? How does it work?

被刻印的时光 ゝ 提交于 2020-05-14 18:23:04
问题 I am a beginner in Python and I am not clear about the function surface.blit() . What does it do? How does it works? I have come across the following points as to how to create it. Create a canvas of desired size Create a surface of smaller size containing the object to be displayed. Define the Rect value of the surface. Blit (overlap) the surface on the canvas at the rect position Syntax: canvas.blit(surface, surfacerect) Why is only rect used? Can it be any other shape? 回答1: Putting this in

Pygame. How do I resize a surface and keep all objects within proportionate to the new window size?

一笑奈何 提交于 2020-01-23 08:07:28
问题 If I set a pygame window to resizable and then click and drag on the border of the window the window will get larger but nothing blit onto the surface will get larger with it. (Which is understandable) How would I make it so that when I resize a window all blit objects resize with it and fill the window properly? For example: Say I have a window of 200 x 200 and I blit a button at window_width/2 and window_height/2. The button would be in the center of the window at 100 x 100. Now if I resize

Matplotlib: animation for audio player cursor (sliding vertical line) with blitting looks broken on WxPython

♀尐吖头ヾ 提交于 2020-01-22 16:35:23
问题 I am building up a project that requires an audio player for very specific purposes. I'm currently using WxPython, Matplotlib and PyAudio packages. I'm also using Matplotlib's WXAgg backend ( backend_wxagg ). The basic idea is very simple: the audio data will be plotted on the main window and simultaneously played through PyAudio while showing playback progress on the plot — which I intend to do with an animated vertical line ( horizontally sliding cursor ), pretty much the type that you see

How to blit a image directly to the screen without a window?

谁说我不能喝 提交于 2020-01-16 04:44:10
问题 How do I show a image from a PNG, BITMAP, JPEG file, ect. on the screen without a window? I want the image to appear with no frame surrounding it preferably without it registering on the task bar as a window. I would like to put these images on the screen in rapid succession. I would like it if it was compatible with Windows XP and Windows 7. I am willing to download a external module. If this is possible, please tell me. Thanks! 回答1: This will create a shaped window with transparent

Screen only updates when I check for user input pygame

无人久伴 提交于 2020-01-11 10:32:34
问题 I'm using pygame and updating to the screen every loop of the main loop. What I don't understand is nothing will update until I add a for loop looking for events, then suddenly all the updating does occur. Why is this? def run(self): two_pm = get_stand_up_timestamp() pygame.init() font = pygame.font.Font(None, 72) screen = pygame.display.set_mode(self._dimensions) before_two = True while before_two: # Blit the time to the window. # Update Screen. current_time = datetime.datetime.now() text =

Screen only updates when I check for user input pygame

最后都变了- 提交于 2020-01-11 10:32:22
问题 I'm using pygame and updating to the screen every loop of the main loop. What I don't understand is nothing will update until I add a for loop looking for events, then suddenly all the updating does occur. Why is this? def run(self): two_pm = get_stand_up_timestamp() pygame.init() font = pygame.font.Font(None, 72) screen = pygame.display.set_mode(self._dimensions) before_two = True while before_two: # Blit the time to the window. # Update Screen. current_time = datetime.datetime.now() text =

Screen only updates when I check for user input pygame

大兔子大兔子 提交于 2020-01-11 10:31:46
问题 I'm using pygame and updating to the screen every loop of the main loop. What I don't understand is nothing will update until I add a for loop looking for events, then suddenly all the updating does occur. Why is this? def run(self): two_pm = get_stand_up_timestamp() pygame.init() font = pygame.font.Font(None, 72) screen = pygame.display.set_mode(self._dimensions) before_two = True while before_two: # Blit the time to the window. # Update Screen. current_time = datetime.datetime.now() text =