blit

python pygame blit. Getting an image to display

纵然是瞬间 提交于 2021-02-16 21:14:05
问题 I'm trying to get my webcam to show video through pygame. Here is the code: # import the relevant libraries import time import pygame import pygame.camera from pygame.locals import * # this is where one sets how long the script # sleeps for, between frames.sleeptime__in_seconds = 0.05 # initialise the display window pygame.init() pygame.camera.init() screen = pygame.display.set_mode((640, 480), 0, 32) # set up a camera object cam = pygame.camera.Camera(0) # start the camera cam.start() while

How to make an imported module blit onto a surface from the main script?

久未见 提交于 2021-02-12 11:44:27
问题 In my main file I have a surface called win . I import a module like so from draw import * . def draw(image,x,y): win.blit(image,(x,y)) This is a function from draw . It doesn't work because win is not defined. How to make it defined? 回答1: Add an additional parameter for the target surface to the function: def draw(target, image, x, y): target.blit(image, (x, y)) Pass win to the draw function: draw(win, image, x, y) Alternatively, you can create a variable in the module's global namespace:

How to make an imported module blit onto a surface from the main script?

女生的网名这么多〃 提交于 2021-02-12 11:40:29
问题 In my main file I have a surface called win . I import a module like so from draw import * . def draw(image,x,y): win.blit(image,(x,y)) This is a function from draw . It doesn't work because win is not defined. How to make it defined? 回答1: Add an additional parameter for the target surface to the function: def draw(target, image, x, y): target.blit(image, (x, y)) Pass win to the draw function: draw(win, image, x, y) Alternatively, you can create a variable in the module's global namespace:

matplotlib animation save is not obeying blit=True but it seems to work just fine in plt.show()

末鹿安然 提交于 2021-02-11 06:16:10
问题 I'm quite new to Python and am trying to animate text using matplotlib. used several online examples to arrive at the following code: import matplotlib.pyplot as plt import matplotlib.animation as animation fig, ax = plt.subplots() plt.xlabel('Distance') plt.ylabel('Height') plt.title('Object Trajectory \n') plt.legend(loc="upper right", markerscale=4, fontsize=10) plt.grid() text=ax.text(3,1,'Moving Text', ha="left", va="bottom",clip_on=True,rotation=90,fontsize=15) text2=ax.text(0,1,'Moving

how to clear text on a window in pygame

守給你的承諾、 提交于 2021-02-05 07:54:12
问题 In my game That I am making. I am trying to resolve this problem that I Have with the game over screen. the problem is when you die it says 'You died' then I put 'Play again' or 'Quit'. If you press Quit Obviously it quits the game but if you press Play again what I want it to do is to rerun the program. def text_objects(text, font): textSurface = font.render(text, True, black) return textSurface, textSurface.get_rect() def button(msg, x, y, w, h, ic, ac, action=None): mouse = pygame.mouse

How to render/blit text in pygame for good performance

…衆ロ難τιáo~ 提交于 2021-02-04 08:20:10
问题 I am working on a small game (as a hobby) using Pygame. Before this I never worked on graphical interfaces and I am encountering some performance issues. Even in the options menu the FPS seem to be capped at around 110, which maybe doesn't sound that bad, but considering it is just a black screen with some text on it the FPS definitely should be higher. This is the code for one of the textboxes: font = pygame.font.SysFont("Comic Sans MS", 180) color = (0,60,20) screen.blit(font.render("Title"

How do I blit a PNG with some transparency onto a surface in Pygame? [duplicate]

…衆ロ難τιáo~ 提交于 2020-11-24 22:57:21
问题 This question already has answers here : What is a good way to draw images using pygame? (4 answers) Closed 23 days ago . I'm trying to blit a PNG image onto a surface, but the transparent part of the image turns black for some reason, here's the simple code: screen = pygame.display.set_mode((800, 600), pygame.DOUBLEBUF, 32) world = pygame.Surface((800, 600), pygame.SRCALPHA, 32) treeImage = pygame.image.load("tree.png") world.blit(treeImage, (0,0), (0,0,64,64)) screen.blit(world, pygame.rect

How do I blit a PNG with some transparency onto a surface in Pygame? [duplicate]

家住魔仙堡 提交于 2020-11-24 22:54:42
问题 This question already has answers here : What is a good way to draw images using pygame? (4 answers) Closed 23 days ago . I'm trying to blit a PNG image onto a surface, but the transparent part of the image turns black for some reason, here's the simple code: screen = pygame.display.set_mode((800, 600), pygame.DOUBLEBUF, 32) world = pygame.Surface((800, 600), pygame.SRCALPHA, 32) treeImage = pygame.image.load("tree.png") world.blit(treeImage, (0,0), (0,0,64,64)) screen.blit(world, pygame.rect

How do I blit a PNG with some transparency onto a surface in Pygame? [duplicate]

怎甘沉沦 提交于 2020-11-24 22:53:35
问题 This question already has answers here : What is a good way to draw images using pygame? (4 answers) Closed 23 days ago . I'm trying to blit a PNG image onto a surface, but the transparent part of the image turns black for some reason, here's the simple code: screen = pygame.display.set_mode((800, 600), pygame.DOUBLEBUF, 32) world = pygame.Surface((800, 600), pygame.SRCALPHA, 32) treeImage = pygame.image.load("tree.png") world.blit(treeImage, (0,0), (0,0,64,64)) screen.blit(world, pygame.rect

How do I blit a PNG with some transparency onto a surface in Pygame? [duplicate]

為{幸葍}努か 提交于 2020-11-24 22:50:32
问题 This question already has answers here : What is a good way to draw images using pygame? (4 answers) Closed 23 days ago . I'm trying to blit a PNG image onto a surface, but the transparent part of the image turns black for some reason, here's the simple code: screen = pygame.display.set_mode((800, 600), pygame.DOUBLEBUF, 32) world = pygame.Surface((800, 600), pygame.SRCALPHA, 32) treeImage = pygame.image.load("tree.png") world.blit(treeImage, (0,0), (0,0,64,64)) screen.blit(world, pygame.rect