blender-2.61

apply non-hierarchial transforms to hierarchial skeleton?

老子叫甜甜 提交于 2019-12-20 02:56:27
问题 I use Blender3D, but the answer might not API-exclusive. I have some matrices I need to assign to PoseBones. The resulting pose looks fine when there is no bone hierarchy (parenting) and messed up when there is. I've uploaded an archive with sample blend of the rigged models, text animation importer and a test animation file here: http://www.2shared.com/file/5qUjmnIs/sample_files.html Import the animation by selecting an Armature and running the importer on "sba" file. Do this for both

input dialog box blender

China☆狼群 提交于 2019-12-04 11:45:13
问题 How to make a simple entry dialog box (like in the image) in blender and processing the text entered through python.I am unable to find any good tutorial on this. 回答1: For the dialog box the answer from how to show a message from a blender script? might be a starting point. But I think a better approach is integrating input into the panel like e.g. To do this you have to add a StringProperty to your add-on and place it inside your panel (see Addon Tutorial for more information). The basic

How to move a camera in Blender 2.61 with Python

耗尽温柔 提交于 2019-12-03 09:19:03
问题 I'm searching for a simple script to move a camera in Blender 2.61 with Python. I thought this would be an easy task, but the Camera object has no properties like loc or something similar. I only found scripts online for Blender 2.49 but they don't work anymore because of the immense API changes with Blender 2.5. I would appreciate any hints. 回答1: furtelwart's answer was quite usefull. I did some more digging so you can also set some other very usefull properties regarding the camera and

apply non-hierarchial transforms to hierarchial skeleton?

五迷三道 提交于 2019-12-01 22:17:44
I use Blender3D, but the answer might not API-exclusive. I have some matrices I need to assign to PoseBones. The resulting pose looks fine when there is no bone hierarchy (parenting) and messed up when there is. I've uploaded an archive with sample blend of the rigged models, text animation importer and a test animation file here: http://www.2shared.com/file/5qUjmnIs/sample_files.html Import the animation by selecting an Armature and running the importer on "sba" file. Do this for both Armatures. This is how I assign the poses in the real (complex) importer: matrix_bases = ... # matrix from

Blender mirror modifier doesn't export mirrored half

两盒软妹~` 提交于 2019-11-28 10:49:19
问题 When I use mirror modifier in blender and export my collide (.dae), my exported object doesn't have include the 'mirrored half' but just has the side where I didn't delete the faces. Help? 回答1: When exporting to DAE, look in your Toolshelf Properties and try selecting "apply modifiers" 回答2: If mirror modifier is not applied, all mirrored vertices are not considered as "true" vertices. You just have to apply the mirror modifier in object data panel. 来源: https://stackoverflow.com/questions