batching

Trouble batching cubes in libgdx

試著忘記壹切 提交于 2019-12-19 12:00:09
问题 I am trying to develop a game where I am rendering up to 300 cubes on screen. The performance of modelBatch when creating new modelInstance for each cube is terrible. There is no 3d batch that batches all the cubes to one draw call as far as I know. So I am desperately trying to batch them somehow. This question is directly related to this one: LibGDX 3D increase perfomance The answer posted batches all the cubes successfully but when environment is added to get some lighting it appears that

Android - How I receive sensors data in batching mode?

纵然是瞬间 提交于 2019-12-12 20:48:46
问题 KitKat introduced sensor batching, but i cant reading data from sensors in batching mode. My code: public class MainActivity extends AppCompatActivity implements SensorEventListener{ private SensorManager senSensorManager; private Sensor senAccelerometer; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); senSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); senAccelerometer =

Executing a LOGGED BATCH warning in Cassandra logs

自闭症网瘾萝莉.ら 提交于 2019-12-11 18:26:23
问题 Our Java Application doing a batch inserts on 1 of the table, That table schema is something like.. CREATE TABLE "My_KeySpace"."my_table" ( key text, column1 varint, column2 bigint, column3 text, column4 boolean, value blob, PRIMARY KEY (key, column1, column2, column3, column4) ) WITH CLUSTERING ORDER BY ( column1 DESC, column2 DESC, column3 ASC, column4 ASC ) AND COMPACT STORAGE AND bloom_filter_fp_chance = 0.1 AND comment = '' AND crc_check_chance = 1.0 AND dclocal_read_repair_chance = 0.0

OpenGL state redundancy elimination Tree, render state priorities

穿精又带淫゛_ 提交于 2019-12-09 12:55:55
问题 I am working on a Automatic OpenGL batching method in my Game Engine, to reduce draw calls and redundant calls. My batch tree design begins with the most expensive states and adds leafs down for each less expensive state. Example: Tree Root: Shaders / Programs Siblings: Blend states ... a.s.o. So my question is what are most likely the most expensive calls, in this list: binding program binding textures binding buffers buffering texture, vertex data binding render targets glEnable / glDisable

How to add batching implicit for client?

走远了吗. 提交于 2019-12-08 21:11:20
问题 Lets consider following code: Client code: public class MyClient { private final MyClientSideService myClientSideService; public MyClient(MyClientSideService myClientSideService) { this.myClientSideService = myClientSideService; } public String requestRow(Integer req) { return myClientSideService.requestSingleRow(req); } } Client side service: public class MyClientSideService { private final MyServerSideService myServerSideService; public MyClientSideService(MyServerSideService

StackExchange.Redis: Batch access for multiple hashes

一曲冷凌霜 提交于 2019-12-08 04:17:33
问题 So I need to access in bulk many different hashes (in StackExchange.Redis, I have different RedisKey's). What is the best (fastest) way to do it? For example, for these two possible implementations, is either correct? Which one works better? List<Task<HashEntry[]>> list = new List<Task<HashEntry[]>>(); List<RedisKey> keys; //Previously initialized list of keys foreach (var key in keys) { var task = db.HashGetAllAsync(key); list.Add(task); } await Task.WhenAll(list); 2. List<Task<HashEntry[]>>

1D -> 2D Array W/Normal Curve Sub-Array Lengths

天涯浪子 提交于 2019-12-07 23:43:15
问题 I am trying to break a 1D array into a 2D array where the sub-arrays are of varying lengths. This variance should follow the gaussian curve [or a mound shape]. So, say the 2D array variable we make is named gaussianCurve. The array within gaussianCurve[0] & gaussianCurve[n] would be of length 1, and gaussianCurve[n/2] would be a maximum provided by a parameter "maxArrayLength". This forces the number of gaussianCurve indexes to become variable. Say I have the following psuedo-code: function

MSBuild Batching on Three Independent Variables

為{幸葍}努か 提交于 2019-12-07 08:35:30
问题 I have been writing a build system based on MSBuild, and am to the end of the project where I need to essentially run the one msbuild file 88 times by batching over three variables: Configuration = Debug; Beta; Release; Evaluation Platform = x86; x64 Language = CN; CS; DE; EN; ES; FR; IT; JP; KO; PL; TW I want to build: "Debug x86 CN", "Debug x86 CS", ... "Debug x86 TW" "Debug x64 CN", ... I can, of course, define 88 of these: <ItemGroup> <ToBuild Include="Debug_x86_CN"> <Configuration>Debug<

MSBuild Batching on Three Independent Variables

耗尽温柔 提交于 2019-12-05 13:36:08
I have been writing a build system based on MSBuild, and am to the end of the project where I need to essentially run the one msbuild file 88 times by batching over three variables: Configuration = Debug; Beta; Release; Evaluation Platform = x86; x64 Language = CN; CS; DE; EN; ES; FR; IT; JP; KO; PL; TW I want to build: "Debug x86 CN", "Debug x86 CS", ... "Debug x86 TW" "Debug x64 CN", ... I can, of course, define 88 of these: <ItemGroup> <ToBuild Include="Debug_x86_CN"> <Configuration>Debug</Configuration> <Platform>x86</Platform> <Language>EN</Language> </ToBuild> <ItemGroup> And then batch

Java: batching integers

倾然丶 夕夏残阳落幕 提交于 2019-12-05 03:24:06
I was wondering what the best way is to batch a given set of numbers in terms of a processing time. Take items: 9, 18, 7, 8, 4, 9, 11, 15, 3, 8, (item 1 has a processing time of 9, item 2 has a processing time of 18, etc.) If the batch processing time limit is set to say 20, then a possible grouping of the items into batches would be: {1, 3, 5} {2} {4, 6} {8, 9} {7, 10} (group 1 is 9+7+4=20) etc so 5 batches of items have been made where the contents are <= 20. Ideally i want it to sort them into as fewer groups as possible. Above's case is a minimum of 5 groups with a content limit of 20...