Audio won't play after app interrupted by phone call iOS
问题 I have a problem in my SpriteKit game where audio using playSoundFileNamed(_ soundFile:, waitForCompletion:) will not play after the app is interrupted by a phone call. (I also use SKAudioNodes in my app which aren't affected but I really really really want to be able to use the SKAction playSoundFileNamed as well.) Here's the gameScene.swift file from a stripped down SpriteKit game template which reproduces the problem. You just need to add an audio file to the project and call it "note" I