Webaudio Playback from WebSocket has drop-outs
问题 I have a software-defined radio playing an audio stream from a WebSocket server, and a client which consumes the data and plays it using an AudioBufferSourceNode. It mostly works. The only problem is that there are momentary dropouts every few seconds, presumably caused by the overhead involved in creating each successive AudioBufferSourceNode instance. The WebAudio draft spec says that AudioBuffer should be used for playing sounds that are no longer than a minute or so, and that longer