Android 2D Game With OpenGL
Recently I worked on a 2D Game using SurfaceView and I learned a lot about game loops and everything. But now I want to make the same game using OpenGL. I read that the GLSurfaceView is the class that would be relative to what SurfaceView was. But I'm not sure about other things as: Using SurfaceView , I used the Bitmap class to load a image resource that would be lets say a character. And that bitmap would be a property of my Character class. And for the gameloop I used a different Thread I'm new to OpenGL so I'd like to know how to load image resources (do I load them using the Bitmap class?