waitformultipleobjects

Will WaitForMultipleObjects modify the state of *multiple* objects? [duplicate]

…衆ロ難τιáo~ 提交于 2020-01-04 09:54:54
问题 This question already has an answer here : Does WaitForMultipleObjects() reset all auto-reset events? (1 answer) Closed 5 years ago . When using WaitForMultipleObjects(... /*bWaitAll=*/FALSE ...) the function will obviously modify the state of the first synchronization object that causes it to return. That is, if you have (had) a signaled auto-reset event, and the return value indicates that this event object caused the function to return, that surely it has been reset. However, consider the

how to create undefined number of threads and use WaitForMultipleObjects() in c on windows

跟風遠走 提交于 2019-12-25 18:36:28
问题 PS: I am very new to threads. I have a problem where i need to wait for connection requests(completely arbitrary number of times) from clients, accept a connection on a socket, create a worker thread after connection. The created thread then creates a char array, works on it and needs to pass it to the parent process. I have been able to create the threads in a while loop like while ((new_socket = accept(srv_sock, (struct sockaddr *)&client, &c)) != INVALID_SOCKET) { puts("\nConnection

What's the difference between WaitForMultipleObjects and boost::asio on multiple windows::basic_handle's?

谁都会走 提交于 2019-12-09 06:28:39
问题 I have a list of HANDLE's, controlled by a lot of different IO devices. What would be the (performance) difference between: A call to WaitForMultipleObjects on all these handles async_read on boost::windows::basic_handle's around all these handles Is WaitForMultipleObjects O(n) time complex with n the amount of handles? You can somehow call async_read on a windows::basic_handle right? Or is that assumption wrong? If I call run on the same IO device in multiple threads, will the handling-calls