I'd like to know what the complete set of steps is to build a MonoTouch C# app consisting of the main application assembly containing xib files and a set of library assemblies that also possibly contain xib files.
We're trying to automate these steps via a proper MSBuild script (which MonoTouch has yet to support) for various reasons which I won't go into, to focus on the question here.
So far, here's what I've come up with:
1) Compile each assembly using smcs, e.g.
/Developer/MonoTouch/usr/bin/smcs /noconfig
"/out:/Users/bright/src/MonoTouchAppWithLib/AppLib/bin/Debug/AppLib.dll
"/r:/Developer/MonoTouch/usr/lib/mono/2.1/System.dll"
"/r:/Developer/MonoTouch/usr/lib/mono/2.1/System.Xml.dll"
"/r:/Developer/MonoTouch/usr/lib/mono/2.1/System.Core.dll"
"/r:/Developer/MonoTouch/usr/lib/mono/2.1/monotouch.dll"
/nologo /warn:4 /debug:+ /debug:full /optimize- /codepage:utf8
"/define:DEBUG"
/t:library "/Users/bright/src/MonoTouchAppWithLib/AppLib/Class1.cs"
2) Compile interface definitions: run ibtool on each xib file in each assembly, e.g
/Developer/usr/bin/ibtool
--errors --warnings --notices --output-format human-readable-text
"/Users/bright/src/App/App/ViewController_iPhone.xib"
--compile "/Users/bright/src/App/App/bin/Debug/App.app/ViewController_iPhone.nib"
--sdk "/Developer/Platforms/iPhoneSimulator.platform/Developer/
SDKs/iPhoneSimulator4.3.sdk"
3) Compile to native code:
/Developer/MonoTouch/usr/bin/mtouch
-sdkroot "/Applications/Xcode.app/Contents/Developer"
-v --nomanifest --nosign -sim
"/Users/bright/src/App/App/bin/iPhoneSimulator/Debug/App.app"
-r "/Users/bright/src/App/AppLib/bin/Debug/AppLib.dll"
-r "/Developer/MonoTouch/usr/lib/mono/2.1/System.dll"
-r "/Developer/MonoTouch/usr/lib/mono/2.1/System.Xml.dll"
-r "/Developer/MonoTouch/usr/lib/mono/2.1/System.Core.dll"
-r "/Developer/MonoTouch/usr/lib/mono/2.1/monotouch.dll"
-debug -profiling -nolink -sdk "5.0"
"/Users/bright/src/App/App/bin/iPhoneSimulator/Debug/App.exe"
However, it isn't clear how to do the following (taken from MonoDevelop's build output window), and in what order:
1) Extract embedded content. MonoDevelop just outputs this:
Extracted HelloWorldScreen_iPhone.nib from MtLib.dll
Extracted HelloWorldScreen_iPad.nib from MtLib.dll
2) Update application manifest: There's no command line given in the MonoDevelop build output window.
3) Update debug configuration file: There's no command line given in the MonoDevelop build output window.
4) Update debug settings file: There's no command line given in the MonoDevelop build output window.
And other steps I haven't gotten do yet like app signing and resources.
Hopefully we can get enough information here to make a go of it.
You can run, from a terminal window or from within an MSBuild task, the /Applications/MonoDevelop.app/Contents/MacOS/mdtool
tool that is supplied with MonoDevelop. E.g.
/Applications/MonoDevelop.app/Contents/MacOS/mdtool -v build -t:Build "-c:Debug|iPhoneSimulator" /path/to/your/app.csproj
That will build the MonoTouch application, including all your steps above and any future feature that will be added.
来源:https://stackoverflow.com/questions/9395607/what-are-the-complete-set-of-steps-to-fully-build-a-monotouch-app-bundle-from-th