Receive an object over TCP/IP

雨燕双飞 提交于 2019-12-01 19:43:51

Just get rid of sending and receiving the Boolean. It's redundant. If there was some problem creating the connection, the socket wouldn't get created: an exception would be thrown instead. You're confusing everything with multiple streams on the same socket. Don't do that.

In your read-object loop, you need to catch EOFException separately, and when you get it, close the socket and exit the loop. If you get any other IOException, log it, close the socket, and exit the loop.

Attila

If you want to send object over network you must serialize your objects.

Check this question: How To send an object over TCP in Java

Java Serialization: Serialization

You could do it like this:

import java.net.*;  
import java.io.*;  

class testobject implements Serializable {  
  int value;  
  String id;  

  public  testobject(int v, String s ){  
       this.value=v;  
       this.id=s;  
    }  

}  

public class SimpleServer  {  
  public static void main(String args[]) {  
  int port = 2002;  
  try {  
    ServerSocket ss = new ServerSocket(port);  
    Socket s = ss.accept();  
    InputStream is = s.getInputStream();  
    ObjectInputStream ois = new ObjectInputStream(is);  
    testobject to = (testobject)ois.readObject();  
    if (to!=null){System.out.println(to.id);}  
    System.out.println((String)ois.readObject());  
    is.close();  
    s.close();  
    ss.close();  
}catch(Exception e){System.out.println(e);}  
}  
}  

import java.net.*;  
import java.io.*;  
   public class SimpleClient {  
   public static void main(String args[]){  
     try{  
     Socket s = new Socket("localhost",2002);  
     OutputStream os = s.getOutputStream();  
     ObjectOutputStream oos = new ObjectOutputStream(os);  
     testobject to = new testobject(1,"object from client");  
     oos.writeObject(to);  
     oos.writeObject(new String("another object from the client"));  
     oos.close();  
     os.close();  
     s.close();  
   }catch(Exception e){System.out.println(e);}  
  }  
}  

If you'd like to achieve good performance and send object then you definitely should use Google Protobuf

It allows you to define messages in simple .proto files. Then you use bundled compiler to generate Java classes which will be serialized and sent.

Also better idea is to use Netty over plain Java sockets. This prevent you from writing a lot of boilerplate code and define simple serialization/deserialization pipelines. Take a look at user-guide.

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