using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ChuanKou { public partial class Serial : Form { public Serial() { InitializeComponent(); } private void comboBox1_SelectedIndexChanged(object sender, EventArgs e) { } private void comboBox2_SelectedIndexChanged(object sender, EventArgs e) { } /// <summary> /// form页面加载数据 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Serial_Load(object sender, EventArgs e) { for(int i = 1; i < 20; i++) { comboBox1.Items.Add("COM" + i.ToString()); } comboBox1.Text = "COM1";//设置端口的默认值 comboBox2.Text = "4800";//设置波特的默认值 /***************非常重要*********************/ serialPort1.DataReceived += new SerialDataReceivedEventHandler(port_DataReceived); } /// <summar /// 处理串口接收的数据 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void port_DataReceived(object sender,SerialDataReceivedEventArgs e) { if (!radioButton2.Checked) { //如果接收模式为字符模式 string str = serialPort1.ReadExisting();//字符串方式读 textBox1.AppendText(str);//添加内容 } else { //如果接收模式为数值模式接收 byte data; data=(byte)serialPort1.ReadByte();//此处需要强制装换,将int类型转换为byte类型 string str = Convert.ToString(data, 16).ToUpper();//转换为大写的十六进制的字符串 textBox1.AppendText("0x" + (str.Length == 1 ? "0" + str : str) + " ");//空位补0 } } /// <summary> /// 打开端口事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void open_Click(object sender, EventArgs e) { try { serialPort1.PortName = port.Text;//获取端口信息 serialPort1.BaudRate = Convert.ToInt32(bote.Text,10);//波特率十进制数据转换 serialPort1.Open(); open.Enabled = false; //打开串口按钮不可用 close.Enabled = true;//关闭串口可用 } catch { MessageBox.Show("端口错误,请检查串口", "错误"); } } /// <summary> /// 关闭串口事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void close_Click(object sender, EventArgs e) { try { serialPort1.Close();//关闭串口 open.Enabled = true;//打开串口可用 close.Enabled = false;//关闭串口不可用 } catch(Exception err) { //一般情况下不会出错,所以不做处理 } } /// <summary> /// 发送按钮的点击事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button3_Click(object sender, EventArgs e) { byte[] Data = new byte[1];//作用同上集 if (serialPort1.IsOpen) { //判断串口是否打开,如果打开了执行下一步 if (textBox2.Text != "") { //发送的信息不为空 if (!radioButton1.Checked) { //如果发送模式为字符模式 try { serialPort1.WriteLine(textBox2.Text);//写数据 } catch (Exception err) { MessageBox.Show("串口数据写入错误", "错误"); serialPort1.Close();//关闭串口 open.Enabled = true;//调整打开和关闭 open.Enabled = false; } } else { try { //如果发送的是数值 for (int i = 0; i < (textBox2.Text.Length - textBox2.Text.Length % 2) / 2; i++) { Data[0] = Convert.ToByte(textBox2.Text.Substring(i * 2, 2), 16); serialPort1.Write(Data, 0, 1);//循环发送,如果输入字符为0A0ABB,则只发送0A 0B } if (textBox2.Text.Length % 2 != 0) { //剩余一位单独处理 Data[0] = Convert.ToByte(textBox2.Text.Substring(textBox2.Text.Length - 1, 1), 16);//单独发送B(0B) serialPort1.Write(Data, 0, 1); } } catch (Exception err) { MessageBox.Show("串口数据写入错误", "错误"); serialPort1.Close();//关闭串口 open.Enabled = true;//调整打开和关闭 open.Enabled = false; } } } } } /// <summary> /// 文本框1的处理 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void textBox1_TextChanged(object sender, EventArgs e) { } } }效果图: