I am hoping there is someone out there who understands why the code below fails. I am trying to get an instance of PositionAttitudeTransform (Openscenegraph class) from an osg::Node* node object. But there is the compiler error below in bold.
void CameraPosCallbackUpdate::operator()(osg::Node* node, osg::NodeVisitor* nv)
{
// other code goes here
osg::PositionAttitudeTransform* pat = dynamic_cast<osg::PositionAttitudeTransform*> (node);
}
IntelliSense: the type in a dynamic_cast must be a pointer or reference to a complete class type, or void *
Please help me with correct way to access my object and I would appreciate help in understanding what the problem here is since I believe the cast should be possible.
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00529.htmlI believe you have to #include
the header file which contains the body of class osg::PositionAttitudeTransform
.dynamic_cast
gives such error when the body of the destination class is not visible.
Here is the similar error reproduced in g++.
来源:https://stackoverflow.com/questions/13133407/the-type-in-a-dynamic-cast-must-be-a-pointer-or-reference-to-a-complete-class-ty