问题
I simply have two grid on top of one another. Given one state of the world, I want grid A to be on top, given another state of the world, I want grid B to be on top. In the old days we could just call grid.BringToFront(), but that doesn't exist anymore, and I can't figure out any way to make that happen.
The best I can figure, I need to create my own custom classes to allow this functionality, but that seems like major overkill for something that used to be so simple.
回答1:
You can use the Panel.ZIndex property to change the display order of elements in a panel
回答2:
You have to use the Z index property, and because there are no built-in function to do what you want, I made my own. The higher the Z value, the 'closer' to front the control is. So you want to put your control on top without having to set an arbitrary high Z value.
So here is a small function I wrote for myself to do exactly that. Note: this assume that you are using a Canvas and UserControls. So you might need to adapt it a little bit if that's not your case.
Basically it will get the index of the control to move, then any control currently above it will go down by 1 and the control to move will be put on top (to maintain hierarchy).
static public void BringToFront(Canvas pParent, UserControl pToMove)
{
try
{
int currentIndex = Canvas.GetZIndex(pToMove);
int zIndex = 0;
int maxZ = 0;
UserControl child;
for (int i = 0; i < pParent.Children.Count; i++)
{
if (pParent.Children[i] is UserControl &&
pParent.Children[i] != pToMove)
{
child = pParent.Children[i] as UserControl;
zIndex = Canvas.GetZIndex(child);
maxZ = Math.Max(maxZ, zIndex);
if (zIndex > currentIndex)
{
Canvas.SetZIndex(child, zIndex - 1);
}
}
}
Canvas.SetZIndex(pToMove, maxZ);
}
catch (Exception ex)
{
}
}
回答3:
Instead of stacking the two grids, change the visibility properties so the grid you aren't using is collapsed.
回答4:
To whom it may concern:
ZIndex
property is 0 by default, so if you have (like me) a Canvas with more than 1 element (>4000 Shapes in my case), all will have ZIndex = 0
, so changing the ZIndexes with this method will have no effect.
For this to work, I set the ZIndexes to a known value after creating all the elements, so they can be ordered after.
int zIndex = 0;
for (int i = 0; i < canvas.Children.Count; i++) {
UIElement child = canvas.Children[i] as UIElement;
if (canvas.Children[i] is UIElement) Canvas.SetZIndex(child, zIndex++);
}
回答5:
A detailed example for this is Here
来源:https://stackoverflow.com/questions/453613/how-do-i-bring-an-item-to-the-front-in-wpf