Working wth live tiles in my Windows Phone 7 app and it's working quite okay.
I'm now trying to create a dynamic live tile and I can't get the background image to show up. When using the code below I only get a black tile. The text I add is shown but not the background image. Image "Build action" is set to "Content".
Any ideas?
StackPanel sp = new StackPanel();
sp.Height = 173;
sp.Width = 173;
string fileName = "tile.jpg";
BitmapImage image = new BitmapImage(new Uri(fileName, UriKind.Relative));
ImageBrush brush = new ImageBrush();
brush.ImageSource = image;
sp.Background = brush;
sp.Measure(new Size(173, 173));
sp.Arrange(new Rect(0, 0, 173, 173));
sp.UpdateLayout();
WriteableBitmap wbm = new WriteableBitmap(173, 173);
wbm.Render(sp, null);
wbm.Invalidate();
I also had problems using BitmapImage
and still don't know how to solve it. But I found a workaround using WriteableBitmap
:
// grid is container for image and text
Grid grid = new Grid();
// load your image
StreamResourceInfo info = Application.GetResourceStream(new Uri(filename, UriKind.Relative));
// create source bitmap for Image control (image is assumed to be alread 173x173)
WriteableBitmap wbmp2 = new WriteableBitmap(1,1);
wbmp2.SetSource(info.Stream);
Image img = new Image();
img.Source = wbmp2;
// add Image to Grid
grid.Children.Add(img);
TextBlock text = new TextBlock() { FontSize = (double)Resources["PhoneFontSizeExtraLarge"], Foreground = new SolidColorBrush(Colors.White) };
// your text goes here:
text.Text = "Hello\nWorld";
grid.Children.Add(text);
// this is our final image containing custom text and image
WriteableBitmap wbmp = new WriteableBitmap(173, 173);
// now render everything - this image can be used as background for tile
wbmp.Render(grid, null);
wbmp.Invalidate();
Try this - it worked for me:
Uri uri = new Uri("tile.jpg", UriKind.Relative);
StreamResourceInfo sri = Application.GetResourceStream(uri);
WriteableBitmap wbm = new WriteableBitmap(173, 173);
wbm.SetSource(sri.Stream);
using (var stream = IsolatedStorageFile.GetUserStoreForApplication().CreateFile("/Shared/ShellContent/tile.png"))
{
wbm.SaveJpeg(stream, 173, 173, 0, 100);
}
var data = new StandardTileData();
data.BackgroundImage = new Uri("isostore:/Shared/ShellContent/tile.png", UriKind.Absolute);
data.Title = "updated image";
var tile = ShellTile.ActiveTiles.First();
tile.Update(data);
I think the problem is the image is being loaded asynchronously, and therefore not available. I succeeded with this code:
BitmapImage bmi = new BitmapImage();
bmi.CreateOptions = BitmapCreateOptions.None;
StreamResourceInfo streamInfo =
Framework.App.GetResourceStream(new Uri(@"images\img.png",
UriKind.Relative));
bmi.SetSource(streamInfo.Stream);
imgctl.Source = bmi;
However, I'm still trying to get it to work when loaded from Xaml thus:
<Image HorizontalAlignment="Center" Width="173" Height="89" x:Name="imgctl"
Source="/images/lowsunrise.png"/>
In that case, the image is never loaded, and none of the events fire, probably because it's not connected to the visual tree, and therefore won't be rendered.
来源:https://stackoverflow.com/questions/8028889/dynamic-livetile-adding-background-image