Add glow to a basic Java rectangle

試著忘記壹切 提交于 2019-12-01 10:34:16
MadProgrammer

Generating a "glow" effect is a little bit involved, depending on what you want to achieve.

I use this approach to generate glow effects for transparent/non-rectangular shapes (great for generating drop shadows for example).

This example basically creates a BufferedImage which represents the "glow", it then generates a "mask" which cuts the original BufferedImage out of it. I do it this way, as it allows me to draw the "glow" beneath transparent/translucent images. In your case, you could skip the "masking" process, but that's up to you.

You will also need a copy of the JHLabs, Image Filters, as I can't be bothered making my own blur filter

import com.jhlabs.image.GaussianFilter;
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class GlowEffect {

    public static void main(String[] args) {
        new GlowEffect();
    }

    public GlowEffect() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        public TestPane() {
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();

            int width = 50;
            int height = 50;
            int x = (getWidth() - width) / 2;
            int y = (getHeight() - height) / 2;

            BufferedImage img = generateGlow(width, height, 20, Color.YELLOW, 1f);
            g2d.drawImage(img, x - ((img.getWidth() - width) / 2), y - ((img.getHeight() - height) / 2), this);
            g2d.setColor(Color.WHITE);
            g2d.fillRect(x, y, width, height);
            g2d.dispose();
        }

    }

    public static BufferedImage generateGlow(int width, int height, int size, Color glow, float alpha) {
        BufferedImage source = createCompatibleImage(width, height);
        Graphics2D g2d = source.createGraphics();
        g2d.setColor(Color.WHITE);
        g2d.fillRect(0, 0, width, height);
        g2d.dispose();
        return generateGlow(source, size, glow, alpha);
    }

    public static BufferedImage generateGlow(BufferedImage imgSource, int size, Color color, float alpha) {

        int imgWidth = (int)Math.round(imgSource.getWidth() + (size * 2.5));
        int imgHeight = (int)Math.round(imgSource.getHeight() + (size * 2.5));

        BufferedImage imgMask = createCompatibleImage(imgWidth, imgHeight);
        Graphics2D g2 = imgMask.createGraphics();

        int x = Math.round((imgWidth - imgSource.getWidth()) / 2f);
        int y = Math.round((imgHeight - imgSource.getHeight()) / 2f);
        g2.drawImage(imgSource, x, y, null);
        g2.dispose();

        BufferedImage imgGlow = generateBlur(imgMask, size, color, alpha);

        imgGlow = applyMask(imgGlow, imgMask, AlphaComposite.DST_OUT);

        return imgGlow;

    }
    public static BufferedImage generateBlur(BufferedImage imgSource, int size, Color color, float alpha) {

        GaussianFilter filter = new GaussianFilter(size);

        int imgWidth = imgSource.getWidth();
        int imgHeight = imgSource.getHeight();

        BufferedImage imgBlur = createCompatibleImage(imgWidth, imgHeight);
        Graphics2D g2 = imgBlur.createGraphics();

        g2.drawImage(imgSource, 0, 0, null);
        g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN, alpha));
        g2.setColor(color);

        g2.fillRect(0, 0, imgSource.getWidth(), imgSource.getHeight());
        g2.dispose();

        imgBlur = filter.filter(imgBlur, null);

        return imgBlur;

    }

    public static BufferedImage createCompatibleImage(int width, int height) {
        return createCompatibleImage(width, height, Transparency.TRANSLUCENT);
    }

    public static BufferedImage createCompatibleImage(int width, int height, int transparency) {
        BufferedImage image = getGraphicsConfiguration().createCompatibleImage(width, height, transparency);
        image.coerceData(true);
        return image;
    }
    public static GraphicsConfiguration getGraphicsConfiguration() {
        return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
    }

    public static BufferedImage applyMask(BufferedImage sourceImage, BufferedImage maskImage, int method) {
        BufferedImage maskedImage = null;
        if (sourceImage != null) {
            int width = maskImage.getWidth(null);
            int height = maskImage.getHeight(null);

            maskedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
            Graphics2D mg = maskedImage.createGraphics();

            int x = (width - sourceImage.getWidth(null)) / 2;
            int y = (height - sourceImage.getHeight(null)) / 2;

            mg.drawImage(sourceImage, x, y, null);
            mg.setComposite(AlphaComposite.getInstance(method));

            mg.drawImage(maskImage, 0, 0, null);

            mg.dispose();
        }
        return maskedImage;
    }

}

The basic work flow follows something like this:

  • Create a BufferedImage which represents the shape you want to apply a glow to (this is a opaque image)
  • Create a "mask" image, which is larger then the image you want to generate a glow effect around, based on the size parameter, but which has the original image painted to it in the center
  • Use the "mask" image to generate a "blur" image
  • Using the original image, mask it to the "blur" image, so that the original image is "cut out" of the "blur" image. This becomes the bases for our glow effect
  • Paint the "glow/blur" image, adjusting the x/y position accordingly (the glow effect is larger then the original shape, so we need to adjust it's position)
  • Paint the rectangle at the desired location

You'll want to have a look at Compositing Graphics for more details about how the masking process works.

I use this kind of idea to generate drop shadows for transparent/no-rectangular shapes, for example, example and example

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