What is the instanceof operator in JavaScript?

|▌冷眼眸甩不掉的悲伤 提交于 2019-11-26 11:58:58
JonH

instanceof

The Left Hand Side (LHS) operand is the actual object being tested to the Right Hand Side (RHS) operand which is the actual constructor of a class. The basic definition is:

Checks the current object and returns true if the object
is of the specified object type.

Here are some good examples and here is an example taken directly from Mozilla's developer site:

var color1 = new String("green");
color1 instanceof String; // returns true
var color2 = "coral"; //no type specified
color2 instanceof String; // returns false (color2 is not a String object)

One thing worth mentioning is instanceof evaluates to true if the object inherits from the classe's prototype:

var p = new Person("Jon");
p instanceof Person

That is p instanceof Person is true since p inherits from Person.prototype.

Per the OP's request

I've added a small example with some sample code and an explanation.

When you declare a variable you give it a specific type.

For instance:

int i;
float f;
Customer c;

The above show you some variables, namely i, f, and c. The types are integer, float and a user defined Customer data type. Types such as the above could be for any language, not just JavaScript. However, with JavaScript when you declare a variable you don't explicitly define a type, var x, x could be a number / string / a user defined data type. So what instanceof does is it checks the object to see if it is of the type specified so from above taking the Customer object we could do:

var c = new Customer();
c instanceof Customer; //Returns true as c is just a customer
c instanceof String; //Returns false as c is not a string, it's a customer silly!

Above we've seen that c was declared with the type Customer. We've new'd it and checked whether it is of type Customer or not. Sure is, it returns true. Then still using the Customer object we check if it is a String. Nope, definitely not a String we newed a Customer object not a String object. In this case, it returns false.

It really is that simple!

There's an important facet to instanceof that does not seem to be covered in any of the comments thus far: inheritance. A variable being evaluated by use of instanceof could return true for multiple "types" due to prototypal inheritance.

For example, let's define a type and a subtype:

function Foo(){ //a Foo constructor
    //assign some props
    return this;
}

function SubFoo(){ //a SubFoo constructor
    Foo.call( this ); //inherit static props
    //assign some new props
    return this;
}

SubFoo.prototype = new Foo(); // Inherit prototype

Now that we have a couple of "classes" lets make some instances, and find out what they're instances of:

var 
    foo = new Foo()
,   subfoo = new SubFoo()
;

alert( 
    "Q: Is foo an instance of Foo? "
+   "A: " + ( foo instanceof Foo ) 
); // -> true

alert( 
    "Q: Is foo an instance of SubFoo? " 
+   "A: " + ( foo instanceof SubFoo ) 
); // -> false

alert( 
    "Q: Is subfoo an instance of Foo? "
+   "A: " + ( subfoo instanceof Foo ) 
); // -> true

alert( 
    "Q: Is subfoo an instance of SubFoo? "
+   "A: " + ( subfoo instanceof SubFoo ) 
); // -> true

alert( 
    "Q: Is subfoo an instance of Object? "
+   "A: " + ( subfoo instanceof Object ) 
); // -> true

See that last line? All "new" calls to a function return an object that inherits from Object. This holds true even when using object creation shorthand:

alert( 
    "Q: Is {} an instance of Object? "
+   "A: " + ( {} instanceof Object ) 
); // -> true

And what about the "class" definitions themselves? What are they instances of?

alert( 
    "Q: Is Foo an instance of Object? "
+   "A:" + ( Foo instanceof Object) 
); // -> true

alert( 
    "Q: Is Foo an instance of Function? "
+   "A:" + ( Foo instanceof Function) 
); // -> true

I feel that understanding that any object can be an instance of MULTIPLE types is important, since you my (incorrectly) assume that you could differentiate between, say and object and a function by use of instanceof. As this last example clearly shows a function is an object.

This is also important if you are using any inheritance patterns and want to confirm the progeny of an object by methods other than duck-typing.

Hope that helps anyone exploring instanceof.

The other answers here are correct, but they don't get into how instanceof actually works, which may be of interest to some language lawyers out there.

Every object in JavaScript has a prototype, accessible through the __proto__ property. Functions also have a prototype property, which is the initial __proto__ for any objects created by them. When a function is created, it is given a unique object for prototype. The instanceof operator uses this uniqueness to give you an answer. Here's what instanceof might look like if you wrote it as a function.

function instance_of(V, F) {
  var O = F.prototype;
  V = V.__proto__;
  while (true) {
    if (V === null)
      return false;
    if (O === V)
      return true;
    V = V.__proto__;
  }
}

This is basically paraphrasing ECMA-262 edition 5.1 (also known as ES5), section 15.3.5.3.

Note that you can reassign any object to a function's prototype property, and you can reassign an object's __proto__ property after it is constructed. This will give you some interesting results:

function F() { }
function G() { }
var p = {};
F.prototype = p;
G.prototype = p;
var f = new F();
var g = new G();

f instanceof F;   // returns true
f instanceof G;   // returns true
g instanceof F;   // returns true
g instanceof G;   // returns true

F.prototype = {};
f instanceof F;   // returns false
g.__proto__ = {};
g instanceof G;   // returns false

I think it's worth noting that instanceof is defined by the use of the "new" keyword when declaring the object. In the example from JonH;

var color1 = new String("green");
color1 instanceof String; // returns true
var color2 = "coral";
color2 instanceof String; // returns false (color2 is not a String object)

What he didn't mention is this;

var color1 = String("green");
color1 instanceof String; // returns false

Specifying "new" actually copied the end state of the String constructor function into the color1 var, rather than just setting it to the return value. I think this better shows what the new keyword does;

function Test(name){
    this.test = function(){
        return 'This will only work through the "new" keyword.';
    }
    return name;
}

var test = new Test('test');
test.test(); // returns 'This will only work through the "new" keyword.'
test // returns the instance object of the Test() function.

var test = Test('test');
test.test(); // throws TypeError: Object #<Test> has no method 'test'
test // returns 'test'

Using "new" assigns the value of "this" inside the function to the declared var, while not using it assigns the return value instead.

Tarek Saied

And you can use it for error handling and debugging, like this:

try{
    somefunction();
} 
catch(error){
    if (error instanceof TypeError) {
        // Handle type Error
    } else if (error instanceof ReferenceError) {
        // Handle ReferenceError
    } else {
        // Handle all other error types
    }
}
//Vehicle is a function. But by naming conventions
//(first letter is uppercase), it is also an object
//constructor function ("class").
function Vehicle(numWheels) {
    this.numWheels = numWheels;
}

//We can create new instances and check their types.
myRoadster = new Vehicle(4);
alert(myRoadster instanceof Vehicle);

What is it?

Javascript is a prototypal language which means it uses prototypes for 'inheritance'. the instanceof operator tests if a constructor function's prototype propertype is present in the __proto__ chain of an object. This means that it will do the following (assuming that testObj is a function object):

obj instanceof testObj;
  1. Check if prototype of the object is equal to the prototype of the constructor: obj.__proto__ === testObj.prototype >> if this is true instanceof will return true.
  2. Will climb up the prototype chain. For example: obj.__proto__.__proto__ === testObj.prototype >> if this is true instanceof will return true.
  3. Will repeat step 2 until the full prototype of object is inspected. If nowhere on the prototype chain of the object is matched with testObj.prototype then instanceof operator will return false.

Example:

function Person(name) {
  this.name = name;
}
var me = new Person('Willem');

console.log(me instanceof Person); // true
// because:  me.__proto__ === Person.prototype  // evaluates true

console.log(me instanceof Object); // true
// because:  me.__proto__.__proto__ === Object.prototype  // evaluates true

console.log(me instanceof Array);  // false
// because: Array is nowhere on the prototype chain

What problems does it solve?

It solved the problem of conveniently checking if an object derives from a certain prototype. For example, when a function recieves an object which can have various prototypes. Then, before using methods from the prototype chain, we can use the instanceof operator to check whether the these methods are on the object.

Example:

function Person1 (name) {
  this.name = name;
}

function Person2 (name) {
  this.name = name;
}

Person1.prototype.talkP1 = function () {
  console.log('Person 1 talking');
}

Person2.prototype.talkP2 = function () {
  console.log('Person 2 talking');
}


function talk (person) {
  if (person instanceof Person1) {
    person.talkP1();
  }
  
  if (person instanceof Person2) {
    person.talkP2();
  }
  
  
}

const pers1 = new Person1 ('p1');
const pers2 = new Person2 ('p2');

talk(pers1);
talk(pers2);

Here in the talk() function first is checked if the prototype is located on the object. After this the appropriate method is picked to execute. Not doing this check could result in executing a method which doesn't exist and thus a reference error.

When is it appropriate and when not?

We kind of already went over this. Use it when you are in need of checking the prototype of an object before doing something with it.

On the question "When is it appropriate and when not?", my 2 cents:

instanceof is rarely useful in production code, but useful in tests where you want to assert that your code returns / creates objects of the correct types. By being explicit about the kinds of objects your code is returning / creating, your tests become more powerful as a tool for understanding and documenting your code.

instanceof is just syntactic sugar for isPrototypeOf:

function Ctor() {}
var o = new Ctor();

o instanceof Ctor; // true
Ctor.prototype.isPrototypeOf(o); // true

o instanceof Ctor === Ctor.prototype.isPrototypeOf(o); // equivalent

instanceof just depends on the prototype of a constructor of an object.

A constructor is just a normal function. Strictly speaking it is a function object, since everything is an object in Javascript. And this function object has a prototype, because every function has a prototype.

A prototype is just a normal object, which is located within the prototype chain of another object. That means being in the prototype chain of another object makes an object to a prototype:

function f() {} //  ordinary function
var o = {}, // ordinary object
 p;

f.prototype = o; // oops, o is a prototype now
p = new f(); // oops, f is a constructor now

o.isPrototypeOf(p); // true
p instanceof f; // true

The instanceof operator should be avoided because it fakes classes, which do not exist in Javascript. Despite the class keyword not in ES2015 either, since class is again just syntactic sugar for...but that's another story.

I just found a real-world application and will use it more often now, I think.

If you use jQuery events, sometimes you want to write a more generic function which may also be called directly (without event). You can use instanceof to check if the first parameter of your function is an instance of jQuery.Event and react appropriately.

var myFunction = function (el) {                
    if (el instanceof $.Event) 
        // event specific code
    else
        // generic code
};

$('button').click(recalc);    // Will execute event specific code
recalc('myParameter');  // Will execute generic code

In my case, the function needed to calculate something either for all (via click event on a button) or only one specific element. The code I used:

var recalc = function (el) { 
    el = (el == undefined || el instanceof $.Event) ? $('span.allItems') : $(el);
    // calculate...
};
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