Reading HttpURLConnection InputStream - manual buffer or BufferedInputStream?

随声附和 提交于 2019-11-30 22:06:57

I talk about a good way to do it on my blog in a post about using JSON in android. http://blog.andrewpearson.org/2010/07/android-why-to-use-json-and-how-to-use.html. I will post the relevant part of the relevant post below (the code is pretty generalizable):

InputStream in = null;
String queryResult = "";
try {
     URL url = new URL(archiveQuery);
     HttpURLConnection urlConn = (HttpURLConnection) url.openConnection();
     HttpURLConnection httpConn = (HttpURLConnection) urlConn;
     httpConn.setAllowUserInteraction(false);
     httpConn.connect();
     in = httpConn.getInputStream();
     BufferedInputStream bis = new BufferedInputStream(in);
     ByteArrayBuffer baf = new ByteArrayBuffer(50);
     int read = 0;
     int bufSize = 512;
     byte[] buffer = new byte[bufSize];
     while(true){
          read = bis.read(buffer);
          if(read==-1){
               break;
          }
          baf.append(buffer, 0, read);
     }
     queryResult = new String(baf.toByteArray());
     } catch (MalformedURLException e) {
          // DEBUG
          Log.e("DEBUG: ", e.toString());
     } catch (IOException e) {
          // DEBUG
          Log.e("DEBUG: ", e.toString());
     }
}

Regarding persistent HTTP connections it is just the opposite. You should read everything from the input stream. Otherwise the Java HTTP client does not know that the HTTP request is complete and the socket connection can be reused.

See http://java.sun.com/javase/6/docs/technotes/guides/net/http-keepalive.html:

What can you do to help with Keep-Alive?

Do not abandon a connection by ignoring the response body. Doing so may results in idle TCP connections. That needs to be garbage collected when they are no longer referenced.

If getInputStream() successfully returns, read the entire response body.

Use former -- latter has no real benefits over first one, and is bit slower; reading things byte by byte is inefficient even if buffered (although horribly slow when not buffered). That style of reading input went out of vogue with C; although may be useful in cases where you need to find an end marker of some sort.

Only if you're using the BufferedInputStream-specific methods.

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