On platforms different than Windows you could easily use char *
strings and treat them as UTF-8.
The problem is that on Windows you are required to accept and send messages using wchar* strings (W). If you'll use the ANSI functions (A) you will not support Unicode.
So if you want to write truly portable application you need to compile it as Unicode on Windows.
Now, In order to keep the code clean I would like to see what is the recommended way of dealing with strings, a way that minimize ugliness in the code.
Type of strings you may need: std::string
, std::wstring
, std::tstring
,char *
,wchat_t *
, TCHAR*
, CString
(ATL one).
Issues you may encounter:
cout/cerr/cin
and their Unicode variantswcout,wcerr,wcin
- all renamed wide string functions and their TCHAR macros - like
strcmp
,wcscmp
and_tcscmp
. - constant strings inside code, with TCHAR you will have to fill your code with
_T()
macros.
What approach do you see as being best? (examples are welcome)
Personally I would go for a std::tstring
approach but I would like to see how would do to the conversions where they are necessary.
I can only suggest you to check this library out: http://cppcms.sourceforge.net/boost_locale/docs/
It might help, it's a boost candidate for now but I believe it will make it.
If you writing portable code:
1st Never use wchar_t
it is nor portable and its encoding is not well defined between platforms (utf-16 windows/utf-32 all others).
Never use TChar, use plain std::string
encoded as UTF-8.
When dealing with Brain Damaged Win32 API just convert UTF-8 string to UTF-16 before calling it.
See https://stackoverflow.com/questions/1049947/should-utf-16-be-considered-harmful as well about how Windows project adopt UTF-8 as main encoding.
You can keep all your strings UTF-8 encoded and just convert them to UTF-16 before interacting with WIn32 API. Take a look at UTF8-CPP library for some easy to use conversion functions
来源:https://stackoverflow.com/questions/2722951/how-to-deal-with-unicode-strings-in-c-c-in-a-cross-platform-friendly-way