问题
I need to make the iPhone vibrate, but I don\'t know how to do that in Swift. I know that in Objective-C, you just write:
import AudioToolbox
AudioServicesPlayAlertSound(kSystemSoundID_Vibrate);
But that is not working for me.
回答1:
Short example:
import UIKit
import AudioToolbox
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
AudioServicesPlayAlertSound(SystemSoundID(kSystemSoundID_Vibrate))
}
}
load onto your phone and it will vibrate. You can put it in a function or IBAction as you wish.
回答2:
In iOS 10 on iPhone 7 or 7 Plus, try:
let generator = UIImpactFeedbackGenerator(style: .heavy)
generator.impactOccurred()
回答3:
Other vibration types:
import AudioToolbox
AudioServicesPlaySystemSound(1519) // Actuate "Peek" feedback (weak boom)
AudioServicesPlaySystemSound(1520) // Actuate "Pop" feedback (strong boom)
AudioServicesPlaySystemSound(1521) // Actuate "Nope" feedback (series of three weak booms)
More About Vibration - http://www.mikitamanko.com/blog/2017/01/29/haptic-feedback-with-uifeedbackgenerator/
回答4:
Swift 4.2 Updated
Just insert code below into your project.
Usage
Vibration.success.vibrate()
Source Code
import AVFoundation
import UIKit
enum Vibration {
case error
case success
case warning
case light
case medium
case heavy
case selection
case oldSchool
func vibrate() {
switch self {
case .error:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.error)
case .success:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.success)
case .warning:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.warning)
case .light:
let generator = UIImpactFeedbackGenerator(style: .light)
generator.impactOccurred()
case .medium:
let generator = UIImpactFeedbackGenerator(style: .medium)
generator.impactOccurred()
case .heavy:
let generator = UIImpactFeedbackGenerator(style: .heavy)
generator.impactOccurred()
case .selection:
let generator = UISelectionFeedbackGenerator()
generator.selectionChanged()
case .oldSchool:
AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate))
}
}
}
回答5:
For iOS 10.0+ You can try UIFeedbackGenerator
Simple viewController above, just replace your view controller in your test "single view app"
import UIKit
class ViewController: UIViewController {
var i = 0
override func viewDidLoad() {
super.viewDidLoad()
let btn = UIButton()
self.view.addSubview(btn)
btn.translatesAutoresizingMaskIntoConstraints = false
btn.widthAnchor.constraint(equalToConstant: 160).isActive = true
btn.heightAnchor.constraint(equalToConstant: 160).isActive = true
btn.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
btn.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
btn.setTitle("Tap me!", for: .normal)
btn.setTitleColor(UIColor.red, for: .normal)
btn.addTarget(self, action: #selector(tapped), for: .touchUpInside)
}
@objc func tapped() {
i += 1
print("Running \(i)")
switch i {
case 1:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.error)
case 2:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.success)
case 3:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.warning)
case 4:
let generator = UIImpactFeedbackGenerator(style: .light)
generator.impactOccurred()
case 5:
let generator = UIImpactFeedbackGenerator(style: .medium)
generator.impactOccurred()
case 6:
let generator = UIImpactFeedbackGenerator(style: .heavy)
generator.impactOccurred()
default:
let generator = UISelectionFeedbackGenerator()
generator.selectionChanged()
i = 0
}
}
}
回答6:
We can do this in Xcode7.1
import UIKit
import AudioToolbox
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
AudioServicesPlayAlertSound(kSystemSoundID_Vibrate)
}
}
回答7:
Swift 4.2
if #available(iOS 10.0, *) {
UIImpactFeedbackGenerator(style: .light).impactOccurred()
}
回答8:
You can vibrate the phone using either AudioServices
or Haptic Feedback
.
// AudioServices
AudioServicesPlayAlertSound(SystemSoundID(kSystemSoundID_Vibrate))
// Haptic Feedback
UIImpactFeedbackGenerator(style: .medium).impactOccurred()
Checkout my open source framework Haptica, it supports both Haptic Feedback
, AudioServices
and unique vibrations patterns. Works on Swift 4.2, Xcode 10
回答9:
AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate))
回答10:
import AudioToolbox
extension UIDevice {
static func vibrate() {
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
}
}
Now you can just call UIDevice.vibrate()
as needed.
回答11:
UINotificationFeedbackGenerator available from iOS 10 and work with Haptic v2, we can check this:
let feedbackSupportLevel = UIDevice.current.value(forKey: "_feedbackSupportLevel") as? Int
if #available(iOS 10.0, *), let feedbackSupportLevel = feedbackSupportLevel, feedbackSupportLevel > 1 {
do { // 1
let generator = UIImpactFeedbackGenerator(style: .medium)
generator.impactOccurred()
}
do { // or 2
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.success)
}
} else {
AudioServicesPlayAlertSound(SystemSoundID(kSystemSoundID_Vibrate))
}
回答12:
Here you will find all codes for each .caf and associated category :
https://github.com/TUNER88/iOSSystemSoundsLibrary
For example if you want a lighter vibration you can use the code 1003.
Good luck and have fun ;)
来源:https://stackoverflow.com/questions/26455880/how-to-make-iphone-vibrate-using-swift