问题
For example, I have a compiled binary cudaDeviceQuery
which returns a list of devices as JSON. Here's a piece of code:
export default function cudaDeviceQuery(): Promise<CollectorResponse> {
const throwError = () => {
throw new Error("Unfortunately your platform isn't yet unsupported");
};
const file = __DARWIN__
? path.join(__dirname, 'darwin', 'cudaDeviceQuery')
: __WIN32__
? path.join(__dirname, 'win', 'cudaDeviceQuery.exe')
: throwError();
const descriptor = spawn(file);
return new Promise((resolve, reject) => {
let outerData = '';
descriptor.stdout.on('data', data => {
outerData += data;
});
descriptor.on('close', () => {
try {
resolve(JSON.parse(outerData));
} catch (e) {
reject(e);
}
});
});
}
But when I use this function from renderer process __dirname
is /
, so I get spawn /darwin/cudaDeviceQuery ENOENT
error. What's proper way to spawn it in dev envivroment and pack it in production?
A webpack config:
webpack.config.base.js
:
/**
* Base webpack config used across other specific configs
*/
const webpack = require('webpack');
const path = require('path');
const getReplacements = require('./app/app-info').getReplacements;
const { dependencies: externals } = require('./app/renderer/package.json');
module.exports = {
module: {
noParse: [path.join(__dirname, 'node_modules/ws')],
rules: [
{
test: /\.tsx?$/,
use: [
{
loader: 'babel-loader',
},
{
loader: 'ts-loader',
},
],
exclude: /node_modules/,
},
],
},
output: {
path: path.join(__dirname, 'app', 'renderer'),
filename: 'bundle.js',
libraryTarget: 'commonjs2',
},
// https://webpack.github.io/docs/configuration.html#resolve
resolve: {
extensions: ['.js', '.ts', '.tsx', 'json'],
modules: [path.join(__dirname, 'app', 'renderer'), 'node_modules'],
},
plugins: [new webpack.DefinePlugin(getReplacements())],
externals: [...Object.keys(externals || {}), 'ws'],
};
webpack.config.development.js
:
/**
* Build config for development process that uses Hot-Module-Replacement
* https://webpack.github.io/docs/hot-module-replacement-with-webpack.html
*/
const webpack = require('webpack');
const merge = require('webpack-merge');
const baseConfig = require('./webpack.config.base');
const getReplacements = require('./app/app-info').getReplacements;
const port = process.env.PORT || 3000;
module.exports = merge(baseConfig, {
devtool: 'inline-source-map',
entry: [
'react-hot-loader/patch',
`webpack-hot-middleware/client?path=http://localhost:${port}/__webpack_hmr&reload=true`,
'./app/renderer/index',
],
output: {
publicPath: `http://localhost:${port}/dist/`,
},
module: {
rules: [
// Css, SCSS, woff loaders are here
],
},
plugins: [
// https://webpack.github.io/docs/hot-module-replacement-with-webpack.html
new webpack.HotModuleReplacementPlugin(),
new webpack.LoaderOptionsPlugin({
debug: true,
}),
],
// https://github.com/chentsulin/webpack-target-electron-renderer#how-this-module-works
target: 'electron-renderer',
});
webpack.config.electron.js
:
/**
* Build config for electron 'Main Process' file
*/
const webpack = require('webpack');
const merge = require('webpack-merge');
const baseConfig = require('./webpack.config.base');
const getReplacements = require('./app/app-info').getReplacements;
module.exports = merge(baseConfig, {
devtool: 'source-map',
entry: ['./app/main/index.ts'],
// 'main.js' in root
output: {
path: __dirname,
filename: './app/main/main.js',
},
plugins: [
// Add source map support for stack traces in node
// https://github.com/evanw/node-source-map-support
// new webpack.BannerPlugin(
// 'require("source-map-support").install();',
// { raw: true, entryOnly: false }
// ),
],
/**
* Set target to Electron specific node.js env.
* https://github.com/chentsulin/webpack-target-electron-renderer#how-this-module-works
*/
target: 'electron-main',
/**
* Disables webpack processing of __dirname and __filename.
* If you run the bundle in node.js it falls back to these values of node.js.
* https://github.com/webpack/webpack/issues/2010
*/
node: {
__dirname: false,
__filename: false
},
});
As you see, I'm using dev server for hot module replacement, so maybe that is reason of this... I have server.js
which create server with scripts and then I use it from main process. Here's server.js
:
/**
* Setup and run the development server for Hot-Module-Replacement
* https://webpack.github.io/docs/hot-module-replacement-with-webpack.html
*/
const argv = require('minimist')(process.argv.slice(2));
const { spawn } = require('child_process');
async function createMiddleware(port, configPath) {
const express = require('express');
const webpack = require('webpack');
const webpackDevMiddleware = require('webpack-dev-middleware');
const webpackHotMiddleware = require('webpack-hot-middleware');
const config = require(configPath);
const app = express();
const compiler = webpack(config);
const PORT = process.env.PORT || port;
const wdm = webpackDevMiddleware(compiler, {
publicPath: config.output.publicPath,
stats: {
colors: true,
},
});
app.use(wdm);
app.use(webpackHotMiddleware(compiler));
const server = app.listen(PORT, serverError => {
if (serverError) {
return console.error(serverError);
}
console.log(`Listening at http://localhost:${PORT}`);
});
process.on('SIGTERM', () => {
console.log('Stopping dev server');
wdm.close();
server.close(() => {
process.exit(0);
});
});
}
createMiddleware(3000, './webpack.config.development'); // A main renderer process
createMiddleware(3010, './webpack.config.server'); // A backend for communicating between renderer and remote server
if (argv['start-hot']) {
spawn('npm', ['run', 'start-hot'], {
shell: true,
env: process.env,
stdio: 'inherit',
})
.on('close', code => process.exit(code))
.on('error', spawnError => console.error(spawnError));
}
Another words, I need to call cudaDeviceQuery
library from electron renderer process. I'm using a electron-builder
but it doesn't matter, I can switch to another builder.
回答1:
There are two things. If you set __dirname: true
in your web app config you will get the relative
path of the file from your context directory
If you set __dirname: false
then __dirname
will have the full path.
Development Mode
You have two options
- Set
__dirname: true
and concatenate it withos.cwd()
- Set
__dirname: false
and use__dirname
directly
Production Mode
- Set
__dirname: true
and useos.cwd()
. - Set
__dirname: true
and useprocess.resourcePath
I will prefer 2 as the preferred approach in production
回答2:
Add this in package.json
:
"scripts": {
"start": "electron .", "install": "electron-rebuild",
"package-osx": "electron-packager . Node-RED --platform=darwin --arch=x64 -- out=build --overwrite",
"package-mac": "electron-packager . --overwrite --platform=darwin --arch=x64 --prune=true --out=release-builds",
"package-win": "electron-packager . electron-serialport --overwrite --asar=true --platform=win32 --arch=x64 --prune=true --out=release-builds --version-string.CompanyName=CE --version-string.FileDescription=CE --version-string.ProductName=\"CryptoApp\"",
"package-linux": "electron-packager . electron-serialport --overwrite --asar=true --platform=linux --arch=x64 --prune=true --out=release-builds"
},
"dependencies": {
"electron-packager": "^12.1.0",
"electron-prebuilt": "^1.4.13",
}
In case of not working for windows use the following:
"package-win": "electron-packager . electron-serialport --overwrite --asar=true --platform=win32 --arch=ia32 --prune=true --out=release-builds --version-string.CompanyName=CE --version-string.FileDescription=CE --version-string.ProductName=\"CryptoApp\"",
Thanks...
来源:https://stackoverflow.com/questions/49003829/how-to-run-and-pack-external-executable-using-electron