Create valid wav file header for streams in memory

一笑奈何 提交于 2019-11-30 17:25:07

问题


I have raw-headerless wav audio data as MemoryStreams.

Stream rawAudioStream = Producer.GetRawAudioFileStream(...);

I know those streams data format:

// WaveFormat(int rate, int bits, int channels);
WaveFormat waveformat = new WaveFormat(8000, 16, 1);

What I want is to add programmatically right header info for those memory streams without writing them to a physical file.

How can I do that?

PS: I checked the NAudio Library but only found a way to create a header by writing streams to really-physical files which is not suitable for my situation.

var waveformat = new WaveFormat(8000,16,1);

var reader = new RawSourceWaveStream(rawAudioMemStream, waveformat);

using (var convertedStream = WaveFormatConversionStream.CreatePcmStream(reader))    
{
    WaveFileWriter.CreateWaveFile(fileName, convertedStream);     
}

rawAudioMemStream.Close();

回答1:


The below code will write a Wav header to the beginning of a MemoryStream. Which means you'll need to write the header to your stream first, and then you can write your samples. Otherwise the samples at the start of your stream will get overwritten with meta data,

// totalSampleCount needs to be the combined count of samples of all channels. So if the left and right channels contain 1000 samples each, then totalSampleCount should be 2000.
// isFloatingPoint should only be true if the audio data is in 32-bit floating-point format.

private void WriteWavHeader(MemoryStream stream, bool isFloatingPoint, ushort channelCount, ushort bitDepth, int sampleRate, int totalSampleCount)
{
    stream.Position = 0;

    // RIFF header.
    // Chunk ID.
    stream.Write(Encoding.ASCII.GetBytes("RIFF"), 0, 4);

    // Chunk size.
    stream.Write(BitConverter.GetBytes(((bitDepth / 8) * totalSampleCount) + 36), 0, 4);

    // Format.
    stream.Write(Encoding.ASCII.GetBytes("WAVE"), 0, 4);



    // Sub-chunk 1.
    // Sub-chunk 1 ID.
    stream.Write(Encoding.ASCII.GetBytes("fmt "), 0, 4);

    // Sub-chunk 1 size.
    stream.Write(BitConverter.GetBytes(16), 0, 4);

    // Audio format (floating point (3) or PCM (1)). Any other format indicates compression.
    stream.Write(BitConverter.GetBytes((ushort)(isFloatingPoint ? 3 : 1)), 0, 2);

    // Channels.
    stream.Write(BitConverter.GetBytes(channelCount), 0, 2);

    // Sample rate.
    stream.Write(BitConverter.GetBytes(sampleRate), 0, 4);

    // Bytes rate.
    stream.Write(BitConverter.GetBytes(sampleRate * channelCount * (bitDepth / 8)), 0, 4);

    // Block align.
    stream.Write(BitConverter.GetBytes((ushort)channelCount * (bitDepth / 8)), 0, 2);

    // Bits per sample.
    stream.Write(BitConverter.GetBytes(bitDepth), 0, 2);



    // Sub-chunk 2.
    // Sub-chunk 2 ID.
    stream.Write(Encoding.ASCII.GetBytes("data"), 0, 4);

    // Sub-chunk 2 size.
    stream.Write(BitConverter.GetBytes((bitDepth / 8) * totalSampleCount), 0, 4);
}


来源:https://stackoverflow.com/questions/22695723/create-valid-wav-file-header-for-streams-in-memory

标签
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!