How to take screen shot programmatically (Swift, SpriteKit)

狂风中的少年 提交于 2019-11-30 14:56:56

问题


I tried what ever was suggested but the output was a white,blank screenshot. Which leads me to assume that I haven't added anything to the view. Here's how I'm adding graphics to my view. The addChild method comes with the SpriteKit and it takes in SKSpriteNodes:

  addChild(background)
    addChild(rate)
    addChild(scoreLabel)
    addChild(share)
    addChild(playAgain)
    addChild(highScoreLabel)
    addChild(scoreBackground)
    addChild(highScoreBackground)

Here's the method that takes the screenshot:

    UIGraphicsBeginImageContext(self.view!.bounds.size)
    self.view!.layer.renderInContext(UIGraphicsGetCurrentContext())
    let screenshot = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    UIImageWriteToSavedPhotosAlbum(screenshot, nil, nil, nil)

Any suggestions would be helpful


回答1:


I think this question could be merged with this one Screenshotting on Iphone in swift only has a white background

which seems the same

EDIT:

I think I found a solution. First read this post: How Do I Take a Screen Shot of a UIView?

I create an Extensions.swift file in which I 'extended' the methods of a UIView using that link.

After that I simply connect the following to my sprite-kit button

let screenshot = self.view?.pb_takeSnapshot()
UIImageWriteToSavedPhotosAlbum(screenshot, nil, nil, nil)

Voilà, the image is in the camera roll!




回答2:


Here is how I solved it in swift 3: This captures all the nodes in your scene: Note: in below code represents the view it is capturing from. You may want to update it with your view in project.

func captureScreen() -> UIImage {
    UIGraphicsBeginImageContextWithOptions(yourview.bounds.size, true, 0)

    yourview.drawHierarchy(in: yourview.bounds, afterScreenUpdates: true)


    let image = UIGraphicsGetImageFromCurrentImageContext()!
    UIGraphicsEndImageContext()
    return image
}


来源:https://stackoverflow.com/questions/27711005/how-to-take-screen-shot-programmatically-swift-spritekit

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