Highlight differences between images

◇◆丶佛笑我妖孽 提交于 2019-11-30 14:06:55

What I would do is set each pixel to be the difference between one pixel in one image and the corresponding pixel in the other image. The difference that is being calculated in your original code is based on the L1 norm. This is also called the sum of absolute differences too. In any case, write a method that would take in your two images, and return an image of the same size that sets each location to be the difference for each pair of pixels that share the same location in the final image. Basically, this will give you an indication as to which pixels are different. The whiter the pixel, the more difference there is between these two corresponding locations.

I'm also going to assume you're using a BufferedImage class, as getRGB() methods are used and you are bit-shifting to access individual channels. In other words, make a method that looks like this:

public static BufferedImage getDifferenceImage(BufferedImage img1, BufferedImage img2) {
    int width1 = img1.getWidth(); // Change - getWidth() and getHeight() for BufferedImage
    int width2 = img2.getWidth(); // take no arguments
    int height1 = img1.getHeight();
    int height2 = img2.getHeight();
    if ((width1 != width2) || (height1 != height2)) {
        System.err.println("Error: Images dimensions mismatch");
        System.exit(1);
    }

    // NEW - Create output Buffered image of type RGB
    BufferedImage outImg = new BufferedImage(width1, height1, BufferedImage.TYPE_INT_RGB);

    // Modified - Changed to int as pixels are ints
    int diff;
    int result; // Stores output pixel
    for (int i = 0; i < height1; i++) {
        for (int j = 0; j < width1; j++) {
            int rgb1 = img1.getRGB(j, i);
            int rgb2 = img2.getRGB(j, i);
            int r1 = (rgb1 >> 16) & 0xff;
            int g1 = (rgb1 >> 8) & 0xff;
            int b1 = (rgb1) & 0xff;
            int r2 = (rgb2 >> 16) & 0xff;
            int g2 = (rgb2 >> 8) & 0xff;
            int b2 = (rgb2) & 0xff;
            diff = Math.abs(r1 - r2); // Change
            diff += Math.abs(g1 - g2);
            diff += Math.abs(b1 - b2);
            diff /= 3; // Change - Ensure result is between 0 - 255
            // Make the difference image gray scale
            // The RGB components are all the same
            result = (diff << 16) | (diff << 8) | diff;
            outImg.setRGB(j, i, result); // Set result
        }
    }

    // Now return
    return outImg;
}

To call this method, simply do:

outImg = getDifferenceImage(img1, img2);

This is assuming that you are calling this within a method of your class. Have fun and good luck!

This solution did the trick for me. It highlights differences, and has the best performance out of the methods I've tried. (Assumptions: images are the same size. This method hasn't been tested with transparencies.)

Average time to compare a 1600x860 PNG image 50 times (on same machine):

  • JDK7 ~178 milliseconds
  • JDK8 ~139 milliseconds

Does anyone have a better/faster solution?

public static BufferedImage getDifferenceImage(BufferedImage img1, BufferedImage img2) {
    // convert images to pixel arrays...
    final int w = img1.getWidth(),
            h = img1.getHeight(), 
            highlight = Color.MAGENTA.getRGB();
    final int[] p1 = img1.getRGB(0, 0, w, h, null, 0, w);
    final int[] p2 = img2.getRGB(0, 0, w, h, null, 0, w);
    // compare img1 to img2, pixel by pixel. If different, highlight img1's pixel...
    for (int i = 0; i < p1.length; i++) {
        if (p1[i] != p2[i]) {
            p1[i] = highlight;
        }
    }
    // save img1's pixels to a new BufferedImage, and return it...
    // (May require TYPE_INT_ARGB)
    final BufferedImage out = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
    out.setRGB(0, 0, w, h, p1, 0, w);
    return out;
}

Usage:

import javax.imageio.ImageIO;
import java.io.File;

ImageIO.write(
        getDifferenceImage(
                ImageIO.read(new File("a.png")),
                ImageIO.read(new File("b.png"))),
        "png",
        new File("output.png"));

Some inspiration...

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