1.Semaphore(信号量)
信号量数量限制了访问资源的线程总数,线程请求会消耗一个信号量,当信号量为0时,新的线程会阻塞,直到有线程释放了一个信号量
线程类:
package Semaphore;
import java.util.concurrent.Semaphore;
public class SemaphoreThread extends Thread{
Semaphore semaphore;
public SemaphoreThread(Semaphore semaphore){
this.semaphore = semaphore;
}
@Override
public void run() {
try {
semaphore.acquire();
System.out.println("一个线程正在执行");
sleep(3000);
System.out.println("一个线程结束运行");
} catch (InterruptedException e) {
e.printStackTrace();
}
semaphore.release();
}
}
测试类:
package Semaphore;
import java.util.concurrent.Semaphore;
public class MainClass {
public static void main(String[] args) {
Semaphore semaphore = new Semaphore(3);
SemaphoreThread t1 = new SemaphoreThread(semaphore);
SemaphoreThread t2 = new SemaphoreThread(semaphore);
SemaphoreThread t3 = new SemaphoreThread(semaphore);
SemaphoreThread t4 = new SemaphoreThread(semaphore);
SemaphoreThread t5 = new SemaphoreThread(semaphore);
SemaphoreThread t6 = new SemaphoreThread(semaphore);
t1.start();
t2.start();
t3.start();
t4.start();
t5.start();
t6.start();
}
}
运行结果:
一个线程正在执行
一个线程正在执行
一个线程正在执行
一个线程结束运行
一个线程结束运行
一个线程正在执行
一个线程正在执行
一个线程结束运行
一个线程正在执行
一个线程结束运行
一个线程结束运行
一个线程结束运行
Process finished with exit code 0
可以看到,由于我们把信号量数量设置为3,所以最多只能有3个线程在同时执行
2.CountDownLatch(倒计时门栓)
每完成一次特定操作,倒计时减一,线程集需要等到倒计时为0时才可执行。注意倒计时门栓是一次性的,计数为0后就不能再用了
线程类:
package CountDownLatch;
import java.util.concurrent.CountDownLatch;
public class CountDownLatchThread extends Thread {
CountDownLatch countDownLatch;
public CountDownLatchThread(CountDownLatch countDownLatch){
this.countDownLatch = countDownLatch;
}
@Override
public void run() {
System.out.println("一个线程正在等待");
try {
countDownLatch.await();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("一个线程结束等待");
}
}
测试类:
package CountDownLatch;
import java.util.concurrent.CountDownLatch;
public class MainClass {
public static void main(String[] args) {
CountDownLatch countDownLatch = new CountDownLatch(3);
CountDownLatchThread t1 = new CountDownLatchThread(countDownLatch);
CountDownLatchThread t2 = new CountDownLatchThread(countDownLatch);
CountDownLatchThread t3 = new CountDownLatchThread(countDownLatch);
t1.start();
t2.start();
t3.start();
try {
System.out.println("计数减一");
Thread.sleep(1000);
countDownLatch.countDown();
System.out.println("计数减一");
Thread.sleep(1000);
countDownLatch.countDown();
System.out.println("计数减一");
Thread.sleep(1000);
countDownLatch.countDown();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
运行结果:
计数减一
一个线程正在等待
一个线程正在等待
一个线程正在等待
计数减一
计数减一
一个线程结束等待
一个线程结束等待
一个线程结束等待
Process finished with exit code 0
可以看到,由于我们把计时器设置为3,所以需要经过三次计数减一操作之后,线程集才可执行
3.CyclicBarrier(循环障栅)
线程在障栅处等待,当等待线程凑够一定数量后,打开障栅,放行这些线程,并执行阶段处理方法,然后重新关闭障栅
线程类:
package CyclicBarrier;
import java.util.concurrent.BrokenBarrierException;
import java.util.concurrent.CyclicBarrier;
public class CyclicBarrierThread extends Thread {
CyclicBarrier cyclicBarrier;
public CyclicBarrierThread(CyclicBarrier cyclicBarrier) {
this.cyclicBarrier = cyclicBarrier;
}
@Override
public void run() {
System.out.println("正在等待");
try {
cyclicBarrier.await();
} catch (InterruptedException e) {
e.printStackTrace();
} catch (BrokenBarrierException e) {
e.printStackTrace();
}
System.out.println("开始执行");
}
}
阶段处理方法:
package CyclicBarrier;
public class Deal implements Runnable {
@Override
public void run() {
System.out.println("打开障栅");
}
}
测试类:
package CyclicBarrier;
import java.util.concurrent.CyclicBarrier;
public class MainClass {
public static void main(String[] args) {
CyclicBarrier cyclicBarrier = new CyclicBarrier(2, new Deal());
CyclicBarrierThread t1 = new CyclicBarrierThread(cyclicBarrier);
CyclicBarrierThread t2 = new CyclicBarrierThread(cyclicBarrier);
CyclicBarrierThread t3 = new CyclicBarrierThread(cyclicBarrier);
CyclicBarrierThread t4 = new CyclicBarrierThread(cyclicBarrier);
CyclicBarrierThread t5 = new CyclicBarrierThread(cyclicBarrier);
try {
t1.start();
Thread.sleep(2000);
t2.start();
Thread.sleep(2000);
t3.start();
Thread.sleep(2000);
t4.start();
Thread.sleep(2000);
t5.start();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
运行结果:
正在等待
正在等待
打开障栅
开始执行
开始执行
正在等待
正在等待
打开障栅
开始执行
开始执行
正在等待
可以看到,由于我们把障栅大小设置为2,所以当等待线程到达2个时就打开障栅放行。由于我们只有5个线程,所以最后一个线程会一直在障栅处等待
4.Phaser(阶段器)
在循环障栅的基础上增加了控制器,可以在循环若干个阶段后拆除障栅。线程需要注册阶段器,当请求等待线程数等于注册线程数时,打开障栅,执行阶段处理方法,阶段处理方法返回true时拆除障栅。
线程类1:
package Phaser;
import java.util.concurrent.Phaser;
public class Thread1 extends Thread {
Phaser phaser;
public Thread1(Phaser phaser) {
this.phaser = phaser;
phaser.register();
}
@Override
public void run() {
System.out.println("等待中");
phaser.arriveAndAwaitAdvance();
System.out.println("等待中");
phaser.arriveAndAwaitAdvance();
System.out.println("注销");
phaser.arriveAndDeregister();
}
}
线程类2:
package Phaser;
import java.util.concurrent.Phaser;
public class Thread2 extends Thread {
Phaser phaser;
public Thread2(Phaser phaser) {
this.phaser = phaser;
phaser.register();
}
@Override
public void run() {
System.out.println("等待中");
phaser.arriveAndAwaitAdvance();
System.out.println("等待中");
phaser.arriveAndAwaitAdvance();
System.out.println("等待中");
phaser.arriveAndAwaitAdvance();
System.out.println("注销");
phaser.arriveAndDeregister();
}
}
测试类:
package Phaser;
import java.util.concurrent.Phaser;
public class MainClass {
public static void main(String[] args) {
Phaser phaser = new Phaser() {
@Override
protected boolean onAdvance(int phase, int registeredParties) {
try {
System.out.println("一个阶段完成,注册线程数量:" + registeredParties + ",第" + phase + "阶段");
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
return registeredParties == 1;
}
};
Thread1 t1 = new Thread1(phaser);
Thread2 t2 = new Thread2(phaser);
t1.start();
t2.start();
}
}
运行结果:
等待中
等待中
一个阶段完成,注册线程数量:2,第0阶段
等待中
等待中
一个阶段完成,注册线程数量:2,第1阶段
注销
等待中
一个阶段完成,注册线程数量:1,第2阶段
注销
Process finished with exit code 0
可以看到只有等待线程数目等于注册线程数目时,才会打开障栅,完成一个阶段。由于我们的设置是当注册线程数为1时拆除障栅,所以第2阶段完成后就拆除了障栅,不会再有第3阶段
5.Exchanger(交换器)
两个线程之间交换数据,注意必须成对线程才可交换,如果有单个线程无法成对就会一直阻塞
线程一:
package Exchanger;
import java.util.concurrent.Exchanger;
public class Thread1 extends Thread {
Exchanger<String> exchanger;
public Thread1(Exchanger<String> exchanger){
this.exchanger = exchanger;
}
@Override
public void run() {
System.out.println("线程1写入数据1");
try {
System.out.println("线程1获得数据:"+exchanger.exchange("1"));
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
线程二:
package Exchanger;
import java.util.concurrent.Exchanger;
public class Thread2 extends Thread {
Exchanger<String> exchanger;
public Thread2(Exchanger<String> exchanger){
this.exchanger = exchanger;
}
@Override
public void run() {
System.out.println("线程2写入数据2");
try {
sleep(2000);
System.out.println("线程2获得数据:"+exchanger.exchange("2"));
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
线程三:
package Exchanger;
import java.util.concurrent.Exchanger;
public class Thread3 extends Thread {
Exchanger<String> exchanger;
public Thread3(Exchanger<String> exchanger){
this.exchanger = exchanger;
}
@Override
public void run() {
System.out.println("线程3写入数据3");
try {
System.out.println("线程3获得数据:"+exchanger.exchange("3"));
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
测试类:
package Exchanger;
import java.util.concurrent.Exchanger;
public class MainClass {
public static void main(String[] args) {
Exchanger<String> exchanger = new Exchanger<String>();
Thread1 t1 = new Thread1(exchanger);
Thread2 t2 = new Thread2(exchanger);
Thread3 t3 = new Thread3(exchanger);
t1.start();
t2.start();
t3.start();
}
}
运行结果:
线程1写入数据1
线程2写入数据2
线程3写入数据3
线程3获得数据:1
线程1获得数据:3
由于我们人为让线程2休眠了2秒,所以线程1和线程3先准备好并交换了数据,线程2就一直处于阻塞状态
6.SynchronousQueue(同步队列)
当一个线程调用put方法时,它会一直阻塞直到另一个线程调用take方法,与Exchanger类似,但Exchanger数据双向传递,SynchronousQueue数据单向传递
线程之间相互合作时,需要用到同步器来完成同步,下面介绍几种常用同步器:
来源:https://blog.csdn.net/xuanyan_/article/details/101350079