Creating a ZIP Archive in Memory Using System.IO.Compression

让人想犯罪 __ 提交于 2019-11-26 11:04:33
Michael

Thanks to https://stackoverflow.com/a/12350106/222748 I got:

using (var memoryStream = new MemoryStream())
{
   using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true))
   {
      var demoFile = archive.CreateEntry("foo.txt");

      using (var entryStream = demoFile.Open())
      using (var streamWriter = new StreamWriter(entryStream))
      {
         streamWriter.Write("Bar!");
      }
   }

   using (var fileStream = new FileStream(@"C:\Temp\test.zip", FileMode.Create))
   {
      memoryStream.Seek(0, SeekOrigin.Begin);
      memoryStream.CopyTo(fileStream);
   }
}

So we need to call dispose on ZipArchive before we can use it, which means passing 'true' as the third parameter to the ZipArchive so we can still access the stream after disposing it.

luci79rom

Just another version of zipping without writing any file.

string fileName = "export_" + DateTime.Now.ToString("yyyyMMddhhmmss") + ".xlsx";
byte[] fileBytes = here is your file in bytes
byte[] compressedBytes;
string fileNameZip = "Export_" + DateTime.Now.ToString("yyyyMMddhhmmss") + ".zip";

using (var outStream = new MemoryStream())
{
    using (var archive = new ZipArchive(outStream, ZipArchiveMode.Create, true))
    {
        var fileInArchive = archive.CreateEntry(fileName, CompressionLevel.Optimal);
        using (var entryStream = fileInArchive.Open())
        using (var fileToCompressStream = new MemoryStream(fileBytes))
        {
            fileToCompressStream.CopyTo(entryStream);
        }
    }
    compressedBytes = outStream.ToArray();
}

Set the position of the stream to the 0 before copying it to the zip stream.

using (var memoryStream = new MemoryStream())
{
 using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true))
 {
  var demoFile = archive.CreateEntry("foo.txt");

  using (var entryStream = demoFile.Open())
  using (var streamWriter = new StreamWriter(entryStream))
  {
     streamWriter.Write("Bar!");
  }
 }

 using (var fileStream = new FileStream(@"C:\Temp\test.zip", FileMode.Create))
   {
     memoryStream.Position=0;
     memoryStream.WriteTo(fileStream);
   }
 }

You need to finish writing the memory stream then read the buffer back.

        using (var memoryStream = new MemoryStream())
        {
            using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create))
            {
                var demoFile = archive.CreateEntry("foo.txt");

                using (var entryStream = demoFile.Open())
                using (var streamWriter = new StreamWriter(entryStream))
                {
                    streamWriter.Write("Bar!");
                }
            }

            using (var fileStream = new FileStream(@"C:\Temp\test.zip", FileMode.Create))
            {
                var bytes = memoryStream.GetBuffer();
                fileStream.Write(bytes,0,bytes.Length );
            }
        }

Working solution for MVC

    public ActionResult Index()
    {
        string fileName = "test.pdf";
        string fileName1 = "test.vsix";
        string fileNameZip = "Export_" + DateTime.Now.ToString("yyyyMMddhhmmss") + ".zip";

        byte[] fileBytes = System.IO.File.ReadAllBytes(@"C:\test\test.pdf");
        byte[] fileBytes1 = System.IO.File.ReadAllBytes(@"C:\test\test.vsix");
        byte[] compressedBytes;
        using (var outStream = new MemoryStream())
        {
            using (var archive = new ZipArchive(outStream, ZipArchiveMode.Create, true))
            {
                var fileInArchive = archive.CreateEntry(fileName, CompressionLevel.Optimal);
                using (var entryStream = fileInArchive.Open())
                using (var fileToCompressStream = new MemoryStream(fileBytes))
                {
                    fileToCompressStream.CopyTo(entryStream);
                }

                var fileInArchive1 = archive.CreateEntry(fileName1, CompressionLevel.Optimal);
                using (var entryStream = fileInArchive1.Open())
                using (var fileToCompressStream = new MemoryStream(fileBytes1))
                {
                    fileToCompressStream.CopyTo(entryStream);
                }


            }
            compressedBytes = outStream.ToArray();
        }
        return File(compressedBytes, "application/zip", fileNameZip);
    }
using System;
using System.IO;
using System.IO.Compression;

namespace ConsoleApplication
{
    class Program`enter code here`
    {
        static void Main(string[] args)
        {
            using (FileStream zipToOpen = new FileStream(@"c:\users\exampleuser\release.zip", FileMode.Open))
            {
                using (ZipArchive archive = new ZipArchive(zipToOpen, ZipArchiveMode.Update))
                {
                    ZipArchiveEntry readmeEntry = archive.CreateEntry("Readme.txt");
                    using (StreamWriter writer = new StreamWriter(readmeEntry.Open()))
                    {
                            writer.WriteLine("Information about this package.");
                            writer.WriteLine("========================");
                    }
                }
            }
        }
    }
}

This is the way to convert a entity to XML File and then compress it:

private  void downloadFile(EntityXML xml) {

string nameDownloadXml = "File_1.xml";
string nameDownloadZip = "File_1.zip";

var serializer = new XmlSerializer(typeof(EntityXML));

Response.Clear();
Response.ClearContent();
Response.ClearHeaders();
Response.AddHeader("content-disposition", "attachment;filename=" + nameDownloadZip);

using (var memoryStream = new MemoryStream())
{
    using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true))
    {
        var demoFile = archive.CreateEntry(nameDownloadXml);
        using (var entryStream = demoFile.Open())
        using (StreamWriter writer = new StreamWriter(entryStream, System.Text.Encoding.UTF8))
        {
            serializer.Serialize(writer, xml);
        }
    }

    using (var fileStream = Response.OutputStream)
    {
        memoryStream.Seek(0, SeekOrigin.Begin);
        memoryStream.CopyTo(fileStream);
    }
}

Response.End();

}

       private void button6_Click(object sender, EventArgs e)
    {

        //create With Input FileNames
        AddFileToArchive_InputByte(new ZipItem[]{ new ZipItem( @"E:\b\1.jpg",@"images\1.jpg"),
            new ZipItem(@"E:\b\2.txt",@"text\2.txt")}, @"C:\test.zip");

        //create with input stream
        AddFileToArchive_InputByte(new ZipItem[]{ new ZipItem(File.ReadAllBytes( @"E:\b\1.jpg"),@"images\1.jpg"),
            new ZipItem(File.ReadAllBytes(@"E:\b\2.txt"),@"text\2.txt")}, @"C:\test.zip");

        //Create Archive And Return StreamZipFile
        MemoryStream GetStreamZipFile = AddFileToArchive(new ZipItem[]{ new ZipItem( @"E:\b\1.jpg",@"images\1.jpg"),
            new ZipItem(@"E:\b\2.txt",@"text\2.txt")});


        //Extract in memory
        ZipItem[] ListitemsWithBytes = ExtractItems(@"C:\test.zip");

        //Choese Files For Extract To memory
        List<string> ListFileNameForExtract = new List<string>(new string[] { @"images\1.jpg", @"text\2.txt" });
        ListitemsWithBytes = ExtractItems(@"C:\test.zip", ListFileNameForExtract);


        // Choese Files For Extract To Directory
        ExtractItems(@"C:\test.zip", ListFileNameForExtract, "c:\\extractFiles");

    }

    public struct ZipItem
    {
        string _FileNameSource;
        string _PathinArchive;
        byte[] _Bytes;
        public ZipItem(string __FileNameSource, string __PathinArchive)
        {
            _Bytes=null ;
            _FileNameSource = __FileNameSource;
            _PathinArchive = __PathinArchive;
        }
        public ZipItem(byte[] __Bytes, string __PathinArchive)
        {
            _Bytes = __Bytes;
            _FileNameSource = "";
            _PathinArchive = __PathinArchive;

        }
        public string FileNameSource
        {
            set
            {
                FileNameSource = value;
            }
            get
            {
                return _FileNameSource;
            }
        }
        public string PathinArchive
        {
            set
            {
                _PathinArchive = value;
            }
            get
            {
                return _PathinArchive;
            }
        }
        public byte[] Bytes
        {
            set
            {
                _Bytes = value;
            }
            get
            {
                return _Bytes;
            }
        }
    }


     public void AddFileToArchive(ZipItem[] ZipItems, string SeveToFile)
    {

        MemoryStream memoryStream = new MemoryStream();

        //Create Empty Archive
        ZipArchive archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true);

        foreach (ZipItem item in ZipItems)
        {

            //Create Path File in Archive
            ZipArchiveEntry FileInArchive = archive.CreateEntry(item.PathinArchive);


            //Open File in Archive For Write
            var OpenFileInArchive = FileInArchive.Open();

            //Read Stream
            FileStream fsReader = new FileStream(item.FileNameSource, FileMode.Open, FileAccess.Read);

            byte[] ReadAllbytes = new byte[4096];//Capcity buffer
            int ReadByte = 0;
            while (fsReader.Position != fsReader.Length)
            {
                //Read Bytes
                ReadByte = fsReader.Read(ReadAllbytes, 0, ReadAllbytes.Length);

                //Write Bytes
                OpenFileInArchive.Write(ReadAllbytes, 0, ReadByte);
            }
            fsReader.Dispose();
            OpenFileInArchive.Close();


        }
        archive.Dispose();

        using (var fileStream = new FileStream(SeveToFile, FileMode.Create))
        {
            memoryStream.Seek(0, SeekOrigin.Begin);
            memoryStream.CopyTo(fileStream);
        }





    }
     public MemoryStream  AddFileToArchive(ZipItem[] ZipItems)
    {

        MemoryStream memoryStream = new MemoryStream();

        //Create Empty Archive
        ZipArchive archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true);

        foreach (ZipItem item in ZipItems)
        {

            //Create Path File in Archive
            ZipArchiveEntry FileInArchive = archive.CreateEntry(item.PathinArchive);


            //Open File in Archive For Write
            var OpenFileInArchive = FileInArchive.Open();

            //Read Stream
            FileStream fsReader = new FileStream(item.FileNameSource, FileMode.Open, FileAccess.Read);

            byte[] ReadAllbytes = new byte[4096];//Capcity buffer
            int ReadByte = 0;
            while (fsReader.Position != fsReader.Length)
            {
                //Read Bytes
                ReadByte = fsReader.Read(ReadAllbytes, 0, ReadAllbytes.Length);

                //Write Bytes
                OpenFileInArchive.Write(ReadAllbytes, 0, ReadByte);
            }
            fsReader.Dispose();
            OpenFileInArchive.Close();


        }
        archive.Dispose();




        return memoryStream;


    }

     public void AddFileToArchive_InputByte(ZipItem[] ZipItems, string SeveToFile)
    {

        MemoryStream memoryStream = new MemoryStream();

        //Create Empty Archive
        ZipArchive archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true);

        foreach (ZipItem item in ZipItems)
        {

            //Create Path File in Archive
            ZipArchiveEntry FileInArchive = archive.CreateEntry(item.PathinArchive);


            //Open File in Archive For Write
            var OpenFileInArchive = FileInArchive.Open();

            //Read Stream
          //  FileStream fsReader = new FileStream(item.FileNameSource, FileMode.Open, FileAccess.Read);

            byte[] ReadAllbytes = new byte[4096];//Capcity buffer
            int ReadByte = 4096 ;int  TotalWrite=0;
            while (TotalWrite != item.Bytes.Length)
            {

                if(TotalWrite+4096>item.Bytes.Length)
                 ReadByte=item.Bytes.Length-TotalWrite;



                Array.Copy(item.Bytes, TotalWrite, ReadAllbytes, 0, ReadByte);




                //Write Bytes
                OpenFileInArchive.Write(ReadAllbytes, 0, ReadByte);
                TotalWrite += ReadByte;
            }

            OpenFileInArchive.Close();


        }
        archive.Dispose();

        using (var fileStream = new FileStream(SeveToFile, FileMode.Create))
        {
            memoryStream.Seek(0, SeekOrigin.Begin);
            memoryStream.CopyTo(fileStream);
        }


    }
     public MemoryStream  AddFileToArchive_InputByte(ZipItem[] ZipItems)
    {

        MemoryStream memoryStream = new MemoryStream();

        //Create Empty Archive
        ZipArchive archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true);

        foreach (ZipItem item in ZipItems)
        {

            //Create Path File in Archive
            ZipArchiveEntry FileInArchive = archive.CreateEntry(item.PathinArchive);


            //Open File in Archive For Write
            var OpenFileInArchive = FileInArchive.Open();

            //Read Stream
          //  FileStream fsReader = new FileStream(item.FileNameSource, FileMode.Open, FileAccess.Read);

            byte[] ReadAllbytes = new byte[4096];//Capcity buffer
            int ReadByte = 4096 ;int  TotalWrite=0;
            while (TotalWrite != item.Bytes.Length)
            {

                if(TotalWrite+4096>item.Bytes.Length)
                 ReadByte=item.Bytes.Length-TotalWrite;



                Array.Copy(item.Bytes, TotalWrite, ReadAllbytes, 0, ReadByte);




                //Write Bytes
                OpenFileInArchive.Write(ReadAllbytes, 0, ReadByte);
                TotalWrite += ReadByte;
            }

            OpenFileInArchive.Close();


        }
        archive.Dispose();



        return memoryStream;
    }

     public void ExtractToDirectory(string sourceArchiveFileName, string destinationDirectoryName)
     {
         //Opens the zip file up to be read
         using (ZipArchive archive = ZipFile.OpenRead(sourceArchiveFileName))
         {
             if (Directory.Exists(destinationDirectoryName)==false )
                 Directory.CreateDirectory(destinationDirectoryName);

             //Loops through each file in the zip file
             archive.ExtractToDirectory(destinationDirectoryName);

         }
     }  
     public void   ExtractItems(string sourceArchiveFileName,List< string> _PathFilesinArchive, string destinationDirectoryName)
     {

         //Opens the zip file up to be read
         using (ZipArchive archive = ZipFile.OpenRead(sourceArchiveFileName))
         {


             //Loops through each file in the zip file
             foreach (ZipArchiveEntry file in archive.Entries)
             {
                 int PosResult = _PathFilesinArchive.IndexOf(file.FullName);
                 if (PosResult != -1)
                 {
                     //Create Folder
                     if (Directory.Exists( destinationDirectoryName + "\\" +Path.GetDirectoryName( _PathFilesinArchive[PosResult])) == false)
                         Directory.CreateDirectory(destinationDirectoryName + "\\" + Path.GetDirectoryName(_PathFilesinArchive[PosResult]));

                     Stream OpenFileGetBytes = file.Open();

                     FileStream   FileStreamOutput = new FileStream(destinationDirectoryName + "\\" + _PathFilesinArchive[PosResult], FileMode.Create);

                     byte[] ReadAllbytes = new byte[4096];//Capcity buffer
                     int ReadByte = 0; int TotalRead = 0; 
                     while (TotalRead != file.Length)
                     {
                         //Read Bytes
                         ReadByte = OpenFileGetBytes.Read(ReadAllbytes, 0, ReadAllbytes.Length);
                         TotalRead += ReadByte;

                         //Write Bytes
                         FileStreamOutput.Write(ReadAllbytes, 0, ReadByte);
                     }

                     FileStreamOutput.Close();
                     OpenFileGetBytes.Close();



                     _PathFilesinArchive.RemoveAt(PosResult);
                 }

                 if (_PathFilesinArchive.Count == 0)
                     break;
             }
         }


     }

     public ZipItem[] ExtractItems(string sourceArchiveFileName)
     {
       List<  ZipItem> ZipItemsReading = new List<ZipItem>();
         //Opens the zip file up to be read
         using (ZipArchive archive = ZipFile.OpenRead(sourceArchiveFileName))
         {


             //Loops through each file in the zip file
             foreach (ZipArchiveEntry file in archive.Entries)
             {
                 Stream OpenFileGetBytes = file.Open();

                 MemoryStream memstreams = new MemoryStream();
                 byte[] ReadAllbytes = new byte[4096];//Capcity buffer
                 int ReadByte = 0; int TotalRead = 0;
                 while (TotalRead != file.Length)
                 {
                     //Read Bytes
                     ReadByte = OpenFileGetBytes.Read(ReadAllbytes, 0, ReadAllbytes.Length);
                     TotalRead += ReadByte;

                     //Write Bytes
                     memstreams.Write(ReadAllbytes, 0, ReadByte);
                 }

                 memstreams.Position = 0;
                 OpenFileGetBytes.Close();
                 memstreams.Dispose();

                 ZipItemsReading.Add(new ZipItem(memstreams.ToArray(),file.FullName));


             }
         }

         return ZipItemsReading.ToArray();
     }
     public ZipItem[] ExtractItems(string sourceArchiveFileName,List< string> _PathFilesinArchive)
     {
       List<  ZipItem> ZipItemsReading = new List<ZipItem>();
         //Opens the zip file up to be read
         using (ZipArchive archive = ZipFile.OpenRead(sourceArchiveFileName))
         {

             //Loops through each file in the zip file
             foreach (ZipArchiveEntry file in archive.Entries)
             {
                 int PosResult = _PathFilesinArchive.IndexOf(file.FullName); 
                 if (PosResult!= -1)
                 {
                     Stream OpenFileGetBytes = file.Open();

                     MemoryStream memstreams = new MemoryStream();
                     byte[] ReadAllbytes = new byte[4096];//Capcity buffer
                     int ReadByte = 0; int TotalRead = 0;  
                     while (TotalRead != file.Length)
                     {
                         //Read Bytes
                         ReadByte = OpenFileGetBytes.Read(ReadAllbytes, 0, ReadAllbytes.Length);
                         TotalRead += ReadByte;

                         //Write Bytes
                         memstreams.Write(ReadAllbytes, 0, ReadByte);
                     }

                     //Create item
                     ZipItemsReading.Add(new ZipItem(memstreams.ToArray(),file.FullName));

                     OpenFileGetBytes.Close();
                     memstreams.Dispose();



                     _PathFilesinArchive.RemoveAt(PosResult);
                 }

                 if (_PathFilesinArchive.Count == 0)
                     break;


             }
         }

         return ZipItemsReading.ToArray();
     }
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