Tiling a Bitmap on a Canvas

落爺英雄遲暮 提交于 2019-11-30 08:51:17
Romain Guy

You have two easy solutions:

  • Either use a BitmapDrawable, but instead of extracting the Bitmap, just call BitmapDrawable.draw(Canvas). Don't forget to set the drawable's bounds to fill your drawing area.
  • Create a Paint with a BitmapShader and draw a rectangle with it (this is basically what BitmapDrawable does).

I'm sure there is a way to get a tiled effect using a SurfaceView. Unfortunately, it looks like you can't use the BitmapDrawable with a canvas. So you would probably have to implement you own custom tiling method by creating your own series of Rect's on the Canvas and drawing a scaled bitmap to each one.

It honestly wouldn't be that hard. Just get the width/height of the view, and create an array of Rect's based on this data that you will draw the Bitmap to.

Alternatively, if you don't need to make modifications to the actual tiled background on the fly, just draw it as a background and draw the SurfaceView on top of it. That post you linked provided multiple solutions to tiling a BitmapDrawable that you could implement.

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