Flyweight vs object pool patterns: When is each useful?

安稳与你 提交于 2019-11-30 06:13:21

One difference in that flyweights are commonly immutable instances, while resources acquired from the pool usually are mutable.

So you create flyweights to avoid the cost of repeatedly create multiple instances of objects containing the same state (because they are all the same, you just create only one and reuse it throughout all places in your app), while resources in a pool are particular resources that you want to control individually and possibly have different state, but you don't want to pay the cost of creation and destruction because they are all initialized in the same state.

At least two major differences come to mind:

  • An object pool is a container for a set of domain objects while a flyweight usually is a domain object.
  • An object pool usually contains a set of similar objects that can be shared concurrently, such as database connections, while there is usually a set of different flyweight objects, each representing a different state.

This site describes both patterns with specific examples. It does a pretty goo job clarifying the difference and supports Gabriel's response above. http://www.oodesign.com/

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