Open-closed principle and Java “final” modifier

纵饮孤独 提交于 2019-11-30 04:42:55

Frankly I think the open/closed principle is more an anachronism than not. It sems from the 80s and 90s when OO frameworks were built on the principle that everything must inherit from something else and that everything should be subclassable.

This was most typified in UI frameworks of the era like MFC and Java Swing. In Swing, you have ridiculous inheritance where (iirc) button extends checkbox (or the other way around) giving one of them behaviour that isn't used (I think it's its the setDisabled() call on checkbox). Why do they share an ancestry? No reason other than, well, they had some methods in common.

These days composition is favoured over inheritance. Whereas Java allowed inheritance by default, .Net took the (more modern) approach of disallowing it by default, which I think is more correct (and more consistent with Josh Bloch's principles).

DI/IoC have also further made the case for composition.

Josh Bloch also points out that inheritance breaks encapsulation and gives some good examples of why. It's also been demonstrated that changing the behaviour of Java collections is more consistent if done by delegation rather than extending the classes.

Personally I largely view inheritance as little more than an implemntation detail these days.

I don't think the two statements contradict each other. A type can be open for extension and still be closed for inheritance.

One way to do this is to employ dependency injection. Instead of creating instances of its own helper types, a type can have these supplied upon creation. This allows you to change the parts (i.e. open for extension) of the type without changing the type itself (i.e. close for modification).

Spoike

In open-closed principle (open for extension, closed for modification) you can still use the final modifier. Here is one example:

public final class ClosedClass {

    private IMyExtension myExtension;

    public ClosedClass(IMyExtension myExtension)
    {
        this.myExtension = myExtension;
    }

    // methods that use the IMyExtension object

}

public interface IMyExtension {
    public void doStuff();
}

The ClosedClass is closed for modification inside the class, but open for extension through another one. In this case it can be of anything that implements the IMyExtension interface. This trick is a variation of dependency injection since we're feeding the closed class with another, in this case through the constructor. Since the extension is an interface it can't be final but its implementing class can be.

Using final on classes to close them in java is similar to using sealed in C#. There are similar discussions about it on the .NET side.

Nowadays I use the final modifier by default, almost reflexively as part of the boilerplate. It makes things easier to reason about, when you know that a given method will always function as seen in the code you're looking at right now.

Of course, sometimes there are situations where a class hierarchy is exactly what you want, and it would be silly not to use one then. But be scared of hierarchies of more than two levels, or ones where non-abstract classes are further subclassed. A class should be either abstract or final.

Most of the time, using composition is the way to go. Put all the common machinery into one class, put the the different cases into different classes, then composit instances to have working whole.

You can call this "dependency injection", or "strategy pattern" or "visitor pattern" or whatever, but what it boils down to is using composition instead of inheritance to avoid repetition.

I respect Joshua Bloch a great deal, and I consider Effective Java to pretty much be the Java bible. But I think that automatically defaulting to private access is often a mistake. I tend to make things protected by default so that they can at least be accessed by extending the class. This mostly grew out of a need to unit test components, but I also find it handy for overriding the default behavior of classes. I find it very annoying when I'm working in my own company's codebase and end up having to copy & modify the source because the author chose to "hide" everything. If it's at all in my power, I lobby to have the access changed to protected to avoid the duplication, which is far worse IMHO.

Also keep in mind that Bloch's background is in designing very public bedrock API libraries; the bar for getting such code "correct" must be set very high, so chances are it's not really the same situation as most code you'll be writing. Important libraries such as the JRE itself tend to be more restrictive in order to ensure that the language is not abused. See all the deprecated APIs in the JRE? It's almost impossible to change or remove them. Your codebase is probably not set in stone, so you do have the opportunity to fix things if it turns out you made a mistake initially.

The two statements

Software entities (classes, modules, functions, etc.) should be open for extension, but closed for modification.

and

Design and document for inheritance, or else prohibit it.

are not in direct contradiction with one another. You can follow the open-closed principle as long as you design and document for it (as per Bloch's advice).

I don't think that Bloch states that you should prefer to prohibit inheritance by using the final modifier, just that you should explicitly choose to allow or disallow inheritance in each class you create. His advice is that you should think about it and decide for yourself, instead of just accepting the default behavior of the compiler.

I don't think that the Open/closed principle as originally presented allows the interpretation that final classes can be extended through injection of dependencies.

In my understanding, the principle is all about not allowing direct changes to code that has been put into production, and the way to achieve that while still permitting modifications to functionality is to use implementation inheritance.

As pointed out in the first answer, this has historical roots. Decades ago, inheritance was in favor, developer testing was unheard of, and recompilation of the codebase often took too long.

Also, consider that in C++ the implementation details of a class (in particular, private fields) were commonly exposed in the ".h" header file, so if a programmer needed to change it, all clients would require recompilation. Notice this isn't the case with modern languages like Java or C#. Besides, I don't think developers back then could count on sophisticated IDEs capable of performing on-the-fly dependency analysis, avoiding the need for frequent full rebuilds.

In my own experience, I prefer to do the exact opposite: "classes should be closed for extension (final) by default, but open for modification". Think about it: today we favor practices like version control (makes it easy to recover/compare previous versions of a class), refactoring (which encourages us to modify code to improve design, or as a prelude to introducing new features), and developer testing, which provides a safety net when modifying existing code.

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