Compiling and Running code at runtime in .Net Core 1.0

强颜欢笑 提交于 2019-11-30 03:52:46

Option #1: Use the full C# compiler to compile an assembly, load it and then execute a method from it.

This requires the following packages as dependencies in your project.json:

"Microsoft.CodeAnalysis.CSharp": "1.3.0-beta1-20160429-01",
"System.Runtime.Loader": "4.0.0-rc2-24027",

Then you can use code like this:

var compilation = CSharpCompilation.Create("a")
    .WithOptions(new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary))
    .AddReferences(
        MetadataReference.CreateFromFile(typeof(object).GetTypeInfo().Assembly.Location))
    .AddSyntaxTrees(CSharpSyntaxTree.ParseText(
        @"
using System;

public static class C
{
    public static void M()
    {
        Console.WriteLine(""Hello Roslyn."");
    }
}"));

var fileName = "a.dll";

compilation.Emit(fileName);

var a = AssemblyLoadContext.Default.LoadFromAssemblyPath(Path.GetFullPath(fileName));

a.GetType("C").GetMethod("M").Invoke(null, null);

Option #2: Use Roslyn Scripting. This will result in much simpler code, but currently requires more setup:

  • Create NuGet.config to get packages from the Roslyn nightly feed:

    <?xml version="1.0" encoding="utf-8"?>
    <configuration>
      <packageSources>
        <add key="Roslyn Nightly" value="https://www.myget.org/F/roslyn-nightly/api/v3/index.json" />
      </packageSources>
    </configuration>
    
  • Add the following package as a dependency to project.json (notice that this is package from today, you will need different version in the future):

    "Microsoft.CodeAnalysis.CSharp.Scripting": "1.3.0-beta1-20160530-01",
    

    You also need to import dotnet (obsolete "Target Framework Moniker", which is nevertheless still used by Roslyn):

    "frameworks": {
      "netcoreapp1.0": {
        "imports": "dotnet5.6"
      }
    }
    
  • Now you can finally use Scripting:

    CSharpScript.EvaluateAsync(@"using System;Console.WriteLine(""Hello Roslyn."");").Wait();
    

Just adding to @svick option one answer. If you want to keep the assembly in memory (rather than writing to a file) you can use the following method:

AssemblyLoadContext context = AssemblyLoadContext.Default;
Assembly assembly = context.LoadFromStream(ms);

This is different that in Net451 where the code is:

Assembly assembly = Assembly.Load(ms.ToArray());

My code targets both Net451 and Netstandard so I had to use directives to get around this problem. The full code example is here:

                   string code = CreateFunctionCode();
                    var syntaxTree = CSharpSyntaxTree.ParseText(code);

                    MetadataReference[] references = new MetadataReference[]
                    {
                        MetadataReference.CreateFromFile(typeof(object).GetTypeInfo().Assembly.Location),
                        MetadataReference.CreateFromFile(typeof(Hashtable).GetTypeInfo().Assembly.Location)
                    }; 

                     var compilation = CSharpCompilation.Create("Function.dll",
                        syntaxTrees: new[] { syntaxTree },
                        references: references,
                        options: new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary));

                    StringBuilder message = new StringBuilder();

                    using (var ms = new MemoryStream())
                    {
                        EmitResult result = compilation.Emit(ms);

                        if (!result.Success)
                        {
                            IEnumerable<Diagnostic> failures = result.Diagnostics.Where(diagnostic =>
                                diagnostic.IsWarningAsError ||
                                diagnostic.Severity == DiagnosticSeverity.Error);

                            foreach (Diagnostic diagnostic in failures)
                            {
                                message.AppendFormat("{0}: {1}", diagnostic.Id, diagnostic.GetMessage());
                            }

                            return new ReturnValue<MethodInfo>(false, "The following compile errors were encountered: " + message.ToString(), null);
                        }
                        else
                        {

                            ms.Seek(0, SeekOrigin.Begin);

 #if NET451
                            Assembly assembly = Assembly.Load(ms.ToArray());
 #else
                            AssemblyLoadContext context = AssemblyLoadContext.Default;
                            Assembly assembly = context.LoadFromStream(ms);
 #endif

                            Type mappingFunction = assembly.GetType("Program");
                            _functionMethod = mappingFunction.GetMethod("CustomFunction");
                            _resetMethod = mappingFunction.GetMethod("Reset");
                        }
                    }

Both previous answers didn't work for me in .NET Core 2.2 environment on Windows. More references are needed.

So with the help of https://stackoverflow.com/a/39260735/710069 solution, I have ended up with this code:

var dotnetCoreDirectory = Path.GetDirectoryName(typeof(object).GetTypeInfo().Assembly.Location);

var compilation = CSharpCompilation.Create("LibraryName")
    .WithOptions(new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary))
    .AddReferences(
        MetadataReference.CreateFromFile(typeof(object).GetTypeInfo().Assembly.Location),
        MetadataReference.CreateFromFile(typeof(Console).GetTypeInfo().Assembly.Location),
        MetadataReference.CreateFromFile(Path.Combine(dotnetCoreDirectory, "System.Runtime.dll")))
    .AddSyntaxTrees(CSharpSyntaxTree.ParseText(
        @"public static class ClassName 
        { 
            public static void MethodName() => System.Console.WriteLine(""Hello C# Compilation."");
        }"));

// Debug output. In case your environment is different it may show some messages.
foreach (var compilerMessage in compilation.GetDiagnostics())
    Console.WriteLine(compilerMessage);

Than output library to file:

var fileName = "LibraryName.dll";
var emitResult = compilation.Emit(fileName);
if (emitResult.Success)
{
    var assembly = AssemblyLoadContext.Default.LoadFromAssemblyPath(Path.GetFullPath(fileName));

    assembly.GetType("ClassName").GetMethod("MethodName").Invoke(null, null);
}

or to memory stream:

using (var memoryStream = new MemoryStream())
{
    var emitResult = compilation.Emit(memoryStream);
    if (emitResult.Success)
    {
        memoryStream.Seek(0, SeekOrigin.Begin);

        var context = AssemblyLoadContext.Default;
        var assembly = context.LoadFromStream(memoryStream);

        assembly.GetType("ClassName").GetMethod("MethodName").Invoke(null, null);
    }
}
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