I have created a particle and when I test it moving on Xcode's property window, it looks like this:
I have added this particle to a scene, made a circle and forced the particle to run that circle using this:
NSString *myParticlePath = [[NSBundle mainBundle] pathForResource:@"particle" ofType:@"sks"];
SKEmitterNode *myParticle = [NSKeyedUnarchiver unarchiveObjectWithFile:myParticlePath];
[self addChild:myParticle];
CGPathRef circle = CGPathCreateWithEllipseInRect(CGRectMake(0,0,400,400), NULL);
SKAction *followTrack = [SKAction followPath:circle asOffset:NO orientToPath:YES duration:1.0];
SKAction *forever = [SKAction repeatActionForever:followTrack];
[myParticle runAction:forever];
This is how it looks like. Like a block of white sugar candy. The node particle is following the path, but not the generated particles.
I have represented a circle in dashed so you can see the path it is following...
Any ideas?
thanks
You sent the particle emitter to follow the path. If you want individual particles to run an action, use the emitter's particleAction property:
myParticle.particleAction = forever;
来源:https://stackoverflow.com/questions/18986098/making-a-particle-follow-a-path-in-spritekit