Why are C++0x rvalue reference not the default?

点点圈 提交于 2019-11-29 22:24:52

It would be pointless. You would change the thing in the function, and the change would be lost immediately because the thing was actually a temporary.

The reason for the new type stems from the need to be able to decide what actually is an rvalue and what not. Only then you can actually use them for the cool things they are used.

string toupper(string && s) { // for nonconst rvalues
    for(char &c : s) make_uppercase(c);
    return move(s); // move s into a returned string object
}

string toupper(string const& s) { // for the rest
    // calls the rvalue reference version, by passing 
    // an rvalue copy.
    return toupper(string(s));
}

Now, if you have some rvalue and pass it to toupper, the rvalue can directly be modified, because we know the temporary is a throw-away thing anyway, so we can aswell just change it and don't need to copy it. Also, the same observation is used for the thing called move-constructors and move-assignment. The right hand side is not copied, but its things are just stolen away and moved to *this.

If you were to say that rvalues can bind to non-const lvalue references, then you would have no way to figure out whether that references an lvalue (named object) or an rvalue (temporary) in the end.


It's probably more little know, but useful anyway, you can put lvalue or rvalue ref-qualifiers on a member function. Here is an example, which naturally extends the existing semantics of rvalue references to the implicit object parameter:

struct string {
    string& operator=(string const& other) & { /* ... */ }
};

Now, you can't anymore say

string() = "hello";

Which is confusing and is not really making sense most of the time. What the & above does is saying that the assignment operator can only be invoked on lvalues. The same can be done for rvalues, by putting &&.

Because adding a new kind of reference allows you to write two overloads of a method:

void CopyFrom(MyClass &&c)
{
    dataMember.swap(c);
}

void CopyFrom(const MyClass &c)
{
    dataMember.copyTheHardWay(c);
}

The version that accepts the new kind of reference is allowed to modify the variable it receives, because that variable isn't going to be used anywhere else. So it can "steal" the contents of it.

This is the whole reason this feature was added; retaining one type of reference wouldn't achieve the desired goal.

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