I have two bodies, both dynamic, one of them I have turned off the gravity and only want to turn it on when it is hit by my other body. I know I can set my own contact listener but I want to specify an action only if two specific bodies touch.
Any one have any guidance?
U can set the userdata of the body and use it like that
public class GameColiision implements ContactListener
{
public GameColiision()
{
}
@Override
public void beginContact(Contact contact) {
// TODO Auto-generated method stub
Body a=contact.getFixtureA().getBody();
Body b=contact.getFixtureB().getBody();
a.getUserData();
if(a.getUserData() instanceof Obstacle&&b.getUserData() instanceof Car)
{
}
}
@Override
public void endContact(Contact contact) {
// TODO Auto-generated method stub
}
@Override
public void preSolve(Contact contact, Manifold oldManifold) {
// TODO Auto-generated method stub
}
@Override
public void postSolve(Contact contact, ContactImpulse impulse) {
// TODO Auto-generated method stub
}
}
public class Obstacle
{
public Body rectangleBody;
public Body triangleBody;
World world;
public static final float WIDTH=10/40f;
public static final float HEIGHT=10/40f;
public Obstacle(World world,float x,float y)
{
this.world=world;
initRectangle(x,y);
}
private void initRectangle(float x, float y)
{
BodyDef bodyDef=new BodyDef();
FixtureDef fixtureDef=new FixtureDef();
bodyDef.type=BodyType.DynamicBody;
rectangleBody=world.createBody(bodyDef);
PolygonShape polygonShape=new PolygonShape();
polygonShape.setAsBox(WIDTH,HEIGHT);
fixtureDef.shape=polygonShape;
fixtureDef.friction=1f;
fixtureDef.density = 1f;
rectangleBody.createFixture(fixtureDef);
rectangleBody.setTransform(x, y, 0) ;
rectangleBody.setAngularDamping(0);
rectangleBody.setUserData(this);
}
Hope this solves your problem
来源:https://stackoverflow.com/questions/17829115/libgdx-and-box2d-detect-collision-of-two-specific-bodies