问题
How do I setup materials in THREE.js when loading Collada (dae) models?
I have the following code:
new THREE.ColladaLoader().load('models/cylinder.dae',
function(collada) {
var model = collada.scene;
model.scale.set(10.0, 10.0, 10.0);
// attempt to set a material - doesn't work...
collada.dae.materials[0] = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
scene.add(model);
});
Thanks for any help.
回答1:
var loader = new THREE.ColladaLoader();
loader.options.convertUpAxis = true;
loader.load( './models/cylinder.dae',function colladaReady( collada ) {
model = collada.scene;
model_geometry = collada.scene.children[ 0 ].geometry;
model_material = collada.scene.children[ 0 ].material;
model.scale.set(10.0, 10.0, 10.0);
model.updateMatrix();
});
if you are getting model_material as 'undefined', then take a look at collada object
console.log(collada);
sometimes there are children inside children, so you might have to do this:
model_material = collada.scene.children[ 0 ].children[ 0 ].material;
Take a look at collada model and then modify accordingly.
来源:https://stackoverflow.com/questions/8281681/how-to-setup-materials-in-three-js-when-loading-collada-dae-models