How to define constant array in GLSL (OpenGL ES 2.0)?

亡梦爱人 提交于 2019-11-29 12:04:44

问题


I just want to store an array of weights that needs to every fragment calculation.

This:

float weights[5] = float[5](3.4, 4.2, 5.0, 5.2, 1.1);

Just throws this:

ERROR: 0:30: ']' : syntax error syntax error
ERROR: 0:30: ';' : syntax error syntax error

回答1:


From the OpenGL ES SL 1.0 spec, paragraph 4.1.9 Arrays (p. 24):

There is no mechanism for initializing arrays at declaration time from within a shader.

Note that this has been intentionally left out. According to this post, the OpenGL ES SL version for OpenGL ES 2 is based on OpenGL SL 1.2. The same paragraph (p. 20) contains:

Arrays can have initializers formed from array constructors:

      float a[5] = float[5](3.4, 4.2, 5.0, 5.2, 1.1);
      float a[5] = float[](3.4, 4.2, 5.0, 5.2, 1.1);  // same thing



回答2:


precision highp float;

const float a[5] = float[5](3.4, 4.2, 5.0, 5.2, 1.1);

It's working with Android KitKat version (OpenGL ES 2.0).



来源:https://stackoverflow.com/questions/10467110/how-to-define-constant-array-in-glsl-opengl-es-2-0

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