I'm working on an augmented reality application in which I have a camera preview screen on which I draw some markers which moves with respect to device movement.
When I lock and unlock
the device, the markers freezes and doesn't move further. I'm unable to find the reason why this happens.Is there any possible work around for this? Any help will be greatly appreciated.
My SurfaceView class:
public class CameraSurface extends SurfaceView implements SurfaceHolder.Callback
{
private static SurfaceHolder holder = null;
public static Camera camera = null;
Activity ctx;
public CameraSurface(Activity context) {
super(context);
ctx=context;
try {
holder = getHolder();
holder.addCallback(this);
holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
} catch (Exception ex) {
ex.printStackTrace();
}
}
public CameraSurface(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public CameraSurface(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
try {
if (camera != null) {
try {
camera.stopPreview();
} catch (Exception ex) {
ex.printStackTrace();
}
try {
camera.release();
} catch (Exception ex) {
ex.printStackTrace();
}
camera = null;
}
camera = Camera.open();
setCamFocusMode();
camera.setPreviewDisplay(holder);
} catch (Exception ex) {
try {
if (camera != null) {
try {
camera.stopPreview();
} catch (Exception ex1) {
ex.printStackTrace();
}
try {
camera.release();
} catch (Exception ex2) {
ex.printStackTrace();
}
camera = null;
}
} catch (Exception ex3) {
ex.printStackTrace();
}
}
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
try {
if (camera != null) {
try {
camera.stopPreview();
} catch (Exception ex) {
ex.printStackTrace();
}
try {
camera.release();
} catch (Exception ex) {
ex.printStackTrace();
}
camera = null;
}
} catch (Exception ex) {
ex.printStackTrace();
}
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
if (camera==null)
return;
try {
final Camera.Parameters parameters = camera.getParameters();
try {
List<Camera.Size> supportedSizes = null;
// On older devices (<1.6) the following will fail
// the camera will work nevertheless
supportedSizes = CameraCompatibility.getSupportedPreviewSizes(parameters);
// preview form factor
float ff = (float) w / h;
// holder for the best form factor and size
float bff = 0;
int bestw = 0;
int besth = 0;
Iterator<Camera.Size> itr = supportedSizes.iterator();
// we look for the best preview size, it has to be the closest
// to the
// screen form factor, and be less wide than the screen itself
while (itr.hasNext()) {
Camera.Size element = itr.next();
// current form factor
float cff = (float) element.width / element.height;
// check if the current element is a candidate to replace
// the best match so far
// current form factor should be closer to the bff
// preview width should be less than screen width
// preview width should be more than current bestw
// this combination will ensure that the highest resolution
// will win
if ((ff - cff <= ff - bff) && (element.width <= w) && (element.width >= bestw)) {
bff = cff;
bestw = element.width;
besth = element.height;
}
}
// Some Samsung phones will end up with bestw and besth = 0
// because their minimum preview size is bigger then the screen
// size.
// In this case, we use the default values: 480x320
if ((bestw == 0) || (besth == 0)) {
bestw = 480;
besth = 320;
}
parameters.setPreviewSize(bestw, besth);
} catch (Exception ex) {
parameters.setPreviewSize(480, 320);
}
///
android.hardware.Camera.CameraInfo info = new android.hardware.Camera.CameraInfo();
android.hardware.Camera.getCameraInfo(0, info);
int rotation = ctx.getWindowManager().getDefaultDisplay()
.getRotation();
int degrees = 0;
switch (rotation) {
case Surface.ROTATION_0:
degrees = 0;
break;
case Surface.ROTATION_90:
degrees = 90;
break;
case Surface.ROTATION_180:
degrees = 180;
break;
case Surface.ROTATION_270:
degrees = 270;
break;
}
int result;
if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) {
result = (info.orientation + degrees) % 360;
result = (360 - result) % 360;
// compensate the mirror
} else {
// back-facing
result = (info.orientation - degrees + 360) % 360;
}
camera.setDisplayOrientation(result);
camera.setParameters(parameters);
camera.startPreview();
} catch (Exception ex) {
ex.printStackTrace();
}
}
private void setCamFocusMode(){
if(null == camera) {
return;
}
/* Set Auto focus */
Parameters parameters = camera.getParameters();
List<String> focusModes = parameters.getSupportedFocusModes();
if(focusModes.contains(Camera.Parameters.FOCUS_MODE_CONTINUOUS_PICTURE)){
parameters.setFocusMode(Camera.Parameters.FOCUS_MODE_CONTINUOUS_PICTURE);
} else
if(focusModes.contains(Camera.Parameters.FOCUS_MODE_AUTO)){
parameters.setFocusMode(Camera.Parameters.FOCUS_MODE_AUTO);
}
camera.setParameters(parameters);
}
}
AugmentedView.java: // This class draws the markers on camera preview screen
/**
* This class extends the View class and is designed draw the zoom bar, radar
* circle, and markers on the View.
*
*/
public class AugmentedView extends View {
private static final String TAG = "AugmentedView";
private static final AtomicBoolean drawing = new AtomicBoolean(false);
private static final Radar radar = new Radar();
private static final float[] locationArray = new float[3];
private static final List<Marker> cache = new ArrayList<Marker>();
private static final Set<Marker> updated = new HashSet<Marker>();
public AugmentedView(Context context) {
super(context);
Log.v(TAG, "portrait = "+CameraPreviewFragment.ui_portrait);
Log.v(TAG, "useCollisionDetection = "+CameraPreviewFragment.useCollisionDetection);
Log.v(TAG, "useSmoothing = "+CameraPreviewFragment.useDataSmoothing);
Log.v(TAG, "showRadar = "+CameraPreviewFragment.showRadar);
Log.v(TAG, "showZoomBar = "+CameraPreviewFragment.showZoomBar);
//radar = new Radar(context);
}
/**
* {@inheritDoc}
*/
@Override
protected void onDraw(Canvas canvas) {
if (canvas == null) return;
if (drawing.compareAndSet(false, true)) {
//Log.v(TAG, "DIRTY flag found, re-populating the cache.");
// Get all the markers
List<Marker> collection = ARData.getMarkers();
// Prune all the markers that are out of the radar's radius (speeds
// up drawing and collision detection)
cache.clear();
for (Marker m : collection) {
m.update(canvas, 0, 0);
if (m.isOnRadar() && m.isInView()&& m.isMarkerToBeShown()) cache.add(m);
}
/*//Draw only 10 markers
if(cache.size()>10)
collection = cache.subList(0, 10);
else*/
collection = cache;
if (CameraPreviewFragment.useCollisionDetection)
adjustForCollisions(canvas, collection);
// Draw AR markers in reverse order since the last drawn should be
// the closest
ListIterator<Marker> iter = collection.listIterator(collection.size());
while (iter.hasPrevious()) {
Marker marker = iter.previous();
marker.draw(canvas);
}
// Radar circle and radar markers
if (CameraPreviewFragment.showRadar)
radar.draw(canvas);
drawing.set(false);
}
}
private static void adjustForCollisions(Canvas canvas, List<Marker> collection) {
updated.clear();
// Update the AR markers for collisions
for (int i=0; i<collection.size(); i++) {
Marker marker1 = collection.get(i);
if (!marker1.isInView()) {
updated.add(marker1);
continue;
}
if (updated.contains(marker1))
continue;
int collisions = 1;
for (int j=i+1; j<collection.size(); j++) {
// Marker marker2 = collection.get(j);
Marker marker2 = collection.get(j);
if (!marker2.isInView()) {
updated.add(marker2);
continue;
}
if (updated.contains(marker2))
continue;
float width = marker1.getWidth();
float height = marker1.getHeight();
float max = Math.max(width, height);
if (marker1.isMarkerOnMarker(marker2)) {
marker2.getLocation().get(locationArray);
float y = locationArray[1];
float h = collisions * max;
locationArray[1] = y + h;
marker2.getLocation().set(locationArray);
marker2.update(canvas, 0, 0);
collisions++;
updated.add(marker2);
}
}
updated.add(marker1);
}
}
}
I resolved the issue. It was with my SensorManager
. The SensorManager
was null when onStart()
is executed.I initialized it inside the onStart()
and resolved it.
来源:https://stackoverflow.com/questions/33909257/canvas-draw-functions-not-working-after-screen-locked-and-unlocked