NV_STEREO_IMAGE_SIGNATURE and DirectX 10/11 (nVidia 3D Vision)

主宰稳场 提交于 2019-11-29 08:08:41

I eventually managed to fix it. The key was in using the CopySubResourceRegion method on the stereoized texture back to the backbuffer, specifying its dimension (e.g.: 1920 x 1080 instead of 3840 x 1081).

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