I'm fairly new to pygame and ive hit my first stump which I cannot find an answer for..
After blitting text, then changing the string for the same variable, the game instead of replacing the original text with the new, overlaps the two texts..?
You have to erase the old text first. Surfaces created by Font.render
are ordinary surfaces. Once a Surface
is blit, its contents become part of the destination surface, and you have to manipulate the destination surface to erase whatever was blit from the source surface.
One way to erase the destination surface is to blit a background surface onto it. The background surface is what the destination surface would look like without anything like text or sprites on it. Another way is to fill the surface with a solid color:
# pygame initialization goes here
screen = pygame.display.get_surface()
font = pygame.font.Font(None, 40)
font_surface = font.render("original", True, pygame.Color("white"));
screen.blit(surface, (0, 0))
screen.fill(pygame.Color("black")) # erases the entire screen surface
font_surface = font.render("edited", True, pygame.Color("white"));
screen.blit(surface, (0, 0))
There can be an other solution, even if it's not very different. The previous answer erases all the screen, but you can erase just your text. If it's written on an image, you will replace just a part of the image, by getting the text size and blitting the corresponding image part (pygame.surface.subsurface function). Or if it's not, you can just fill a part of the screen. In this case you will just erase your text.
You could also overwrite your text.
Like this:
label = myfont.render("Text", 0, (255,255,0))
screen.blit(label, (100, 100))
if x: //Parameter you check before overwrite
label = myfont.render("Text", 0, BACKGROUND_COLOR)
screen.blit(label, (100, 100))
来源:https://stackoverflow.com/questions/10467863/how-to-remove-replace-text-in-pygame