问题
Basically this came up while trying to answer another question. Suppose this code:
AtomicInteger i = new AtomicInteger(0);
AtomicInteger count = new AtomicInteger(0);
IntStream.generate(() -> i.incrementAndGet())
.parallel()
.peek(x -> count.incrementAndGet())
.limit(5)
.forEach(System.out::println);
System.out.println("count = " + count);
I understand the fact that IntStream#generate
is an unordered infinite stream and for it to finish there has to be a short-circuiting operation (limit
in this case). I also understand that the Supplier
is free to be called as many number of times the Stream implementation feels like before it reaches that limit.
Running this under java-8, would print count
always 512
(may be not always, but it is so on my machine).
On the contrast running this under java-10 rarely exceeds 5
. So my question is what changed internally that the short-circuiting happens so much better (I am trying to answer this on my own by having the sources and trying to do some diffs... )
回答1:
The change happened somewhere between Java 9, beta 103 and Java 9, beta 120 (JDK‑8154387).
The responsible class is StreamSpliterators.UnorderedSliceSpliterator.OfInt
, resp. its super class StreamSpliterators.UnorderedSliceSpliterator
.
The old version of the class looked like
abstract static class UnorderedSliceSpliterator<T, T_SPLITR extends Spliterator<T>> {
static final int CHUNK_SIZE = 1 << 7;
// The spliterator to slice
protected final T_SPLITR s;
protected final boolean unlimited;
private final long skipThreshold;
private final AtomicLong permits;
UnorderedSliceSpliterator(T_SPLITR s, long skip, long limit) {
this.s = s;
this.unlimited = limit < 0;
this.skipThreshold = limit >= 0 ? limit : 0;
this.permits = new AtomicLong(limit >= 0 ? skip + limit : skip);
}
UnorderedSliceSpliterator(T_SPLITR s,
UnorderedSliceSpliterator<T, T_SPLITR> parent) {
this.s = s;
this.unlimited = parent.unlimited;
this.permits = parent.permits;
this.skipThreshold = parent.skipThreshold;
}
…
@Override
public void forEachRemaining(Consumer<? super T> action) {
Objects.requireNonNull(action);
ArrayBuffer.OfRef<T> sb = null;
PermitStatus permitStatus;
while ((permitStatus = permitStatus()) != PermitStatus.NO_MORE) {
if (permitStatus == PermitStatus.MAYBE_MORE) {
// Optimistically traverse elements up to a threshold of CHUNK_SIZE
if (sb == null)
sb = new ArrayBuffer.OfRef<>(CHUNK_SIZE);
else
sb.reset();
long permitsRequested = 0;
do { } while (s.tryAdvance(sb) && ++permitsRequested < CHUNK_SIZE);
if (permitsRequested == 0)
return;
sb.forEach(action, acquirePermits(permitsRequested));
}
else {
// Must be UNLIMITED; let 'er rip
s.forEachRemaining(action);
return;
}
}
}
As we can see, it attempts to buffer up to CHUNK_SIZE = 1 << 7
elements in each spliterator, which may end up at “number of CPU cores”×128 elements.
In contrast, the new version looks like
abstract static class UnorderedSliceSpliterator<T, T_SPLITR extends Spliterator<T>> {
static final int CHUNK_SIZE = 1 << 7;
// The spliterator to slice
protected final T_SPLITR s;
protected final boolean unlimited;
protected final int chunkSize;
private final long skipThreshold;
private final AtomicLong permits;
UnorderedSliceSpliterator(T_SPLITR s, long skip, long limit) {
this.s = s;
this.unlimited = limit < 0;
this.skipThreshold = limit >= 0 ? limit : 0;
this.chunkSize = limit >= 0 ? (int)Math.min(CHUNK_SIZE,
((skip + limit) / AbstractTask.LEAF_TARGET) + 1) : CHUNK_SIZE;
this.permits = new AtomicLong(limit >= 0 ? skip + limit : skip);
}
UnorderedSliceSpliterator(T_SPLITR s,
UnorderedSliceSpliterator<T, T_SPLITR> parent) {
this.s = s;
this.unlimited = parent.unlimited;
this.permits = parent.permits;
this.skipThreshold = parent.skipThreshold;
this.chunkSize = parent.chunkSize;
}
…
@Override
public void forEachRemaining(Consumer<? super T> action) {
Objects.requireNonNull(action);
ArrayBuffer.OfRef<T> sb = null;
PermitStatus permitStatus;
while ((permitStatus = permitStatus()) != PermitStatus.NO_MORE) {
if (permitStatus == PermitStatus.MAYBE_MORE) {
// Optimistically traverse elements up to a threshold of chunkSize
if (sb == null)
sb = new ArrayBuffer.OfRef<>(chunkSize);
else
sb.reset();
long permitsRequested = 0;
do { } while (s.tryAdvance(sb) && ++permitsRequested < chunkSize);
if (permitsRequested == 0)
return;
sb.forEach(action, acquirePermits(permitsRequested));
}
else {
// Must be UNLIMITED; let 'er rip
s.forEachRemaining(action);
return;
}
}
}
So now there is an instance field chunkSize
. When there is a defined limit and the expression ((skip + limit) / AbstractTask.LEAF_TARGET) + 1
evaluates to a smaller value than CHUNK_SIZE
, that smaller value will be used. So when having small limits, the chunkSize
will be much smaller. In your case with a limit of 5
, the chunk size will always be 1
.
来源:https://stackoverflow.com/questions/50064786/internal-changes-for-limit-and-unordered-stream