问题
I've run into a bit of a snag, is it just me or can you not assign an image from a resource to TSpeedButton's glyph without a hideous black outline as shown below?
I've assigned it exactly the same way for the TImage component and I'm getting the result needed.
I've been searching for quite a while but no one seems to have this bizarre and annoying problem.
Here's my source code for the form below:
procedure TForm3.Button1Click(Sender: TObject);
var r : tresourcestream; png : tpngimage;
begin
r := tresourcestream.CreateFromID(hinstance,34,'cardimage');
png := tpngimage.Create;
png.LoadFromStream(r);
png.AssignTo(image1.Picture.bitmap);
png.AssignTo(speedbutton1.glyph);
png.Free;
r.Free;
end;
34 is the image of type 'cardimage' that relates to the image being shown in the picture if you haven't guessed already.
回答1:
The issue is clearly that the alpha channel is ignored in the left picture. Now, the TSpeedButton.Glyph
property is a TBitmap
, so it might be problematic to preserve the PNG alpha channel. For example,
var
png: TPNGImage;
begin
png := TPngImage.Create;
png.LoadFromFile('C:\Users\Andreas Rejbrand\Pictures\alpha.png');
SpeedButton1.Glyph.Assign(png); // or png.AssignTo(SpeedButton1.Glyph);
produces
One partial solution is to pre-blend the PNG image:
var
png: TPNGImage;
bm: TBitmap;
begin
png := TPngImage.Create;
png.LoadFromFile('C:\Users\Andreas Rejbrand\Pictures\alpha.png');
bm := TBitmap.Create;
bm.SetSize(png.Width, png.Height);
bm.Canvas.Brush.Color := Self.Color;
bm.Canvas.FillRect(Rect(0, 0, bm.Width, bm.Height));
bm.Canvas.Draw(0, 0, png);
SpeedButton1.Glyph.Assign(bm);
来源:https://stackoverflow.com/questions/5305519/is-it-possible-to-remove-hideous-outline-around-a-tspeedbutton-glyph