问题
I need to use the same storyboard in several places therefore I placed the storyboard inside my Application.Resources . When I try to execute the storyboard the only problem is that I need to reference the target that I want to animate. Here is my storyboard:
<System:String x:Key="target">border2</System:String>
<Storyboard x:Key="stHeight">
<DoubleAnimationUsingKeyFrames
Storyboard.TargetProperty="(FrameworkElement.Height)"
Storyboard.TargetName="{DynamicResource target}">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="90">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
the way I animate a different object's height is by changing the dynamic resource target. I was able to do so when the storyboard was in the current window. But now that I want to place it in the application resources I don't know how to reference the target property.
EDIT
The solution that I posted earlier works nice but sometimes it is hard to create complex animations with code. so another alternate solution that I worked out was to create the storyboard with expression blend. so I drag a random control to the main window in expression blend and create a random animation. let's say the animation comes out as:
<Storyboard x:Key="Storyboard1">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="grid">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="90"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="grid">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="103"/>
</DoubleAnimationUsingKeyFrames>
<PointAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransformOrigin)" Storyboard.TargetName="grid">
<EasingPointKeyFrame KeyTime="0:0:1" Value="0.75,0.5"/>
</PointAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="grid">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="75"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
then I copy that code and paste it in on my working window NOT IN THE APP.XAML.
and then in my code let's say I have a:
<Border Name="brdBorder" BorderBrush="Silver" BorderThickness="1" Margin="328,104,0,0" Background="#FFE52E2E" HorizontalAlignment="Left" Width="94" Height="100" VerticalAlignment="Top" >
<Border.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Border.RenderTransform>
</Border>
for some reason the transform group has to be there in order to animate the object. anyways so let's say that I have that boarder in my working window and I want to animate it with the same animation that I created with expression blend. what I will do in code is:
Storyboard sb1 = FindResource("Storyboard1") as Storyboard;
foreach (var child in sb1.Children)
{
Storyboard.SetTargetName(child, brdBorder.Name);
}
sb1.Begin(this);
and then I am able to animate that border on my working window. The nice part of this is that I am able to apply the same animation to multiple objects (that is the purpose of creating a resource I think) the problem comes when I try to place the storyboard in a resource dictionary or in the app.xaml file. when I do that, c# is able to find the storyboard but the properties of the storyboard are read only therefore I get the error:
Cannot set a property on object 'System.Windows.Media.Animation.DoubleAnimationUsingKeyFrames' because it is in a read-only state.
The reason why I wanted to do this is to apply the same animation to multiple objects. A work around solution was to build the basic animation with code and then the more complex animation such as the easing function etc save it as a resource. Let me show you what I mean.
In my resources file I placed the following resource:
<EasingDoubleKeyFrame x:Key="pleaseWork">
<EasingDoubleKeyFrame.EasingFunction >
<BackEase EasingMode="EaseOut" Amplitude="1"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
In expresion blend you can build a more complex ease function. Then with code behind I will create a basic storyboard:
DoubleAnimation animation = new DoubleAnimation();
animation.To = 336; // final value
//animation.From = 0;
//animation.BeginTime = TimeSpan.FromSeconds(0);
animation.Duration = new Duration(TimeSpan.FromSeconds(5)); // how much time should animation last
// here comes the magic:
// note that I can bind to EasingDoubleKeyFrame in my resource file in xaml
animation.EasingFunction = ((EasingDoubleKeyFrame)FindResource("pleaseWork")).EasingFunction; // apply the easing function
Storyboard.SetTarget(animation, groupBox1); // what object will be animated?
Storyboard.SetTargetProperty(animation, new PropertyPath(FrameworkElement.HeightProperty)); // what property will be animated
Storyboard sb = new Storyboard();
sb.Children.Add(animation);
sb.Begin();
This enabled me to use the same storyboard on multiple objects.
回答1:
You do not need to reference the target anywhere, you can just create one locally, this is one of the great features of dynamic resource lookup, e.g.
<!-- No more target here! -->
<Application.Resources>
<Storyboard x:Key="SB_Height" x:Shared="False">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Height)"
Storyboard.TargetName="{DynamicResource AnimationTarget}">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="90">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut" />
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</Application.Resources>
<!-- Somewhere else... -->
<Button Name="mybutton" Content="Test" Height="20">
<Button.Resources>
<sys:String x:Key="AnimationTarget">mybutton</sys:String>
</Button.Resources>
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard Storyboard="{StaticResource SB_Height}"/>
</EventTrigger>
</Button.Triggers>
</Button>
回答2:
FINALLY I FOUND THE SOLUTION!!!!!
If you recall the error that I got when placing the storyboard in the app.xaml file was:
Cannot set a property on object 'System.Windows.Media.Animation.DoubleAnimationUsingKeyFrames' because it is in a read-only state.
in other words I could not modify the target property of the storyboard I could just red it. so the solution was to change the Storyboard.TargetName="grid"
for Storyboard.TargetName="{binding}"
Let me put everything together:
step 1:
// create your custom storyboard with expression blend or xaml:
// let's say it comes out as:
<Storyboard x:Key="Storyboard1">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="grid">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="90"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="grid">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="103"/>
</DoubleAnimationUsingKeyFrames>
<PointAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransformOrigin)" Storyboard.TargetName="grid">
<EasingPointKeyFrame KeyTime="0:0:1" Value="0.75,0.5"/>
</PointAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="grid">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="75"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
--
step 2:
// copy and paste your storyboard to your app.xaml file or to a
// resource dictionary (if you paste it in a resource dictionary do not
// forget to merge the dictionaries so that your code is able to find the
// storyboard as a resource)
<Application x:Class="FilesPro2._1.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>
<Storyboard x:Key="Storyboard1">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="{Binding}">
<EasingDoubleK
....
.....
...
etc
--
step 3
// replace the Storyboard.TargetName="grid" for Storyboard.TargetName="{Binding}". // Your storyboard resource should no look like:
<Application.Resources>
<Storyboard x:Key="Storyboard1">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="{Binding}">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="90"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="{Binding}">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="103"/>
</DoubleAnimationUsingKeyFrames>
<PointAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransformOrigin)" Storyboard.TargetName="{Binding}">
<EasingPointKeyFrame KeyTime="0:0:1" Value="0.75,0.5"/>
</PointAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="{Binding}">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="75"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
--
step 4
//create a method to make it easy to run the same animation on multiple objects:
void runStoryboard(string storyboardName, string objectName)
{
Storyboard sb = FindResource(storyboardName) as Storyboard;
foreach (var child in sb.Children)
Storyboard.SetTargetName(child, objectName);
sb.Begin(this); // do not forget the this keyword
}
--
step 5
// start your animation with the object you wish to animate
runStoryboard("Storyboard1", brdBorder.Name);
NOTE IMPORTANT:
by aware that when creating your storyboard with expression blend, sometimes expression blend will create a render transform group to the control you are animating. in this example I where animating a boarder. and for that boarder to be animated it needed to have
<Border.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Border.RenderTransform>
In other words, if your animation deals with scaletransform skewtransform etc.. then place that render transform group to all the objects that you plan on animating.
finaly I am able to animate:
<Border Name="brdBorder" BorderBrush="Silver" BorderThickness="1" Margin="338,6,0,0" Background="#FFE52E2E" HorizontalAlignment="Left" Width="94" Height="38" VerticalAlignment="Top">
<Border.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Border.RenderTransform>
</Border>
// AND
<Button Name="mybutton" Content="Test" Height="20" Click="mybutton_Click">
<Button.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Button.RenderTransform>
</Button>
AS:
runStoryboard("Storyboard1", brdBorder.Name);
runStoryboard("Storyboard1", mybutton.Name);
回答3:
For a
Windows Phone 8.1 Application
I faced the same problem and I add to mix many solutions to accomplish this.
This is my App.xaml file
<Application.Resources>
<ResourceDictionary>
<Storyboard x:Key="ShowMenuAnimationKey">
<DoubleAnimation
Storyboard.TargetName="{Binding}" //this is important
Storyboard.TargetProperty="(Canvas.Left)"
From="0" To="400" Duration="0:0:1">
</DoubleAnimation>
</Storyboard>
</ResourceDictionary>
</Application.Resources>
In my page, I have something like this (page.xaml)
<Grid x:Name="ViewPanel"
Canvas.Left="0"
Canvas.ZIndex="1">
//Etc ....
</Grid>
Now, you bind this method to an event (button tap or something else)
page.xaml.cs
private void MenuPanel_OnTap(object sender, GestureEventArgs e)
{
Storyboard sb = App.Current.Resources["ShowMenuAnimationKey"] as Storyboard;
sb.Stop();
Storyboard.SetTarget(sb, ViewPanel);
sb.Begin();
}
I hope that will help!
来源:https://stackoverflow.com/questions/6496028/place-storyboard-in-application-resources