Can you have multiple clipping regions in an HTML Canvas?

China☆狼群 提交于 2019-11-29 02:30:53
Myra

You should try to save current context state and then restore it:

        canvas = document.getElementById("area");
        context = canvas.getContext('2d');

        $("#avatars img").each(function(avatar) {

            var x = Math.floor(Math.random() * canvas.width);
            var y = Math.floor(Math.random() * canvas.height);

            context.save();//push current state into canvas
            context.beginPath();
            context.arc(x + 24, y + 24, 20, 0, Math.PI * 2, 1);
            context.clip();

            context.strokeStyle = "black";

            //draw image this way
            var img = new Image();
            img.src = avatar.src;
            img.onload = function() {
                context.drawImage(img, x, y);
            };

            context.stroke();
            context.restore();//restore context to the state

        });

I think when you call drawImage method,you also need to set image parameter as an Image class by adding a source line which is already in your avatar.src parameter.

You should check the reference document for Canvas State

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