Save image to photo library using photo framework

亡梦爱人 提交于 2019-11-29 01:57:56

All you need to do is trigger a creation request. As the error says, you can access the change request only inside the performChanges block.

So to save the image you would do something like this:

[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{
    [PHAssetChangeRequest creationRequestForAssetFromImage:[info valueForKey:UIImagePickerControllerOriginalImage]];
} completionHandler:^(BOOL success, NSError *error) {
    if (success) {
         NSLog(@"Success");
    }
    else {
        NSLog(@"write error : %@",error);
    }
}];

In case you need to do something with the placeholder of the newly created asset, you can access it inside the same performChanges block:

PHAssetChangeRequest *changeRequest = [PHAssetChangeRequest creationRequestForAssetFromImage:[info valueForKey:UIImagePickerControllerOriginalImage]];
PHObjectPlaceholder *assetPlaceholder = changeRequest.placeholderForCreatedAsset;

In Swift 3 I do this to save the video to the library.

        if mediaType.isEqual(to: (kUTTypeMovie as NSString) as String) {
            if let videoURL = info[UIImagePickerControllerMediaURL] as? URL {

            PHPhotoLibrary.shared().performChanges({
                _ = PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: videoURL)
            }, completionHandler: { (success, error) in
                if success {
                    print("ok")
                    let videoData = NSData(contentsOf: videoURL)
                    // use videoData here if needed...
                    if let posterImage = self.firstFrame(videoURL: videoURL) {
                        self.imageView.image = posterImage
                    }
                    picker.dismiss(animated: true) { () -> Void in

                    }
                }
                else {
                    print(error?.localizedDescription)
                }
            })
        }
    }

Here is an example of code how you can write/save image to Photo Library using UIImageWriteToSavedPhotosAlbum function:

- (void)saveImage:(UIImage *)image {
    UIImageWriteToSavedPhotosAlbum(self.image, self, @selector(image:didFinishSavingWithError:contextInfo:), NULL);
}
- (void)image:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo;
{
    if (!error) {
        // saved successfully

        PHFetchOptions *fetchOptions = [PHFetchOptions new];
        fetchOptions.sortDescriptors = @[[NSSortDescriptor sortDescriptorWithKey:@"creationDate" ascending:NO]];
        PHAsset *asset = [PHAsset fetchAssetsWithMediaType:PHAssetMediaTypeImage options:fetchOptions].firstObject;
        if (asset != nil) {
            // here you can use asset of your image
        }
    } else {
        NSLog(@"save image error: %@", error);
    }
}

Don't forget to add into your Info.plist a key-value pair Privacy - Camera Usage Description with description of usage.

food bowl
  1. delete third line of the code
  2. Verify that the _mChangeRequest is __block variable
  3. compile and run

you will see that image in the photos app

you will change code probably like this...

-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info{

  __block PHAssetChangeRequest *_mChangeRequest = nil;

  [[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{

  _mChangeRequest = [PHAssetChangeRequest creationRequestForAssetFromImage:[info valueForKey:UIImagePickerControllerOriginalImage]];

  } completionHandler:^(BOOL success, NSError *error) {

      if (success) {

          PHObjectPlaceholder *assetPlaceholder = _mChangeRequest.placeholderForCreatedAsset;
      }
      else {

         NSLog(@"write error : %@",error);
      }
}];
}
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