I need to extract various fields in a byte buffer. I came up with this solution:
func (fs *FileSystem) readSB() {
// fs.f is a *os.File
buf := make([]byte, 1024)
fs.f.ReadAt(buf, 1024)
// Offset: type
var p *bytes.Buffer
// 0: uint32
p = bytes.NewBuffer(buf[0:])
binary.Read(p, binary.LittleEndian, &fs.sb.inodeCount)
// 4: uint32
p = bytes.NewBuffer(buf[4:])
binary.Read(p, binary.LittleEndian, &fs.sb.blockCount)
// 20: uint32
p = bytes.NewBuffer(buf[20:])
binary.Read(p, binary.LittleEndian, &fs.sb.firstDataBlock)
// 24: uint32
p = bytes.NewBuffer(buf[24:])
binary.Read(p, binary.LittleEndian, &fs.sb.blockSize)
fs.sb.blockSize = 1024 << fs.sb.blockSize
// 32: uint32
p = bytes.NewBuffer(buf[32:])
binary.Read(p, binary.LittleEndian, &fs.sb.blockPerGroup)
// 40: uint32
p = bytes.NewBuffer(buf[40:])
binary.Read(p, binary.LittleEndian, &fs.sb.inodePerBlock)
}
Is there a more better/idiomatic/straightforward way of doing this?
- I want to keep offsets explicit
- I want to read from the byte buffer, not seeking and reading from the file when possible.
You could avoid creating a new buffer every time by using .Next()
to skip the bytes you don't want to read:
{
// Offset: type
p := bytes.NewBuffer(buf)
// 0: uint32
binary.Read(p, binary.LittleEndian, &fs.sb.inodeCount)
// 4: uint32
binary.Read(p, binary.LittleEndian, &fs.sb.blockCount)
// Skip [8:20)
p.Next(12)
// 20: uint32
binary.Read(p, binary.LittleEndian, &fs.sb.firstDataBlock)
// 24: uint32
binary.Read(p, binary.LittleEndian, &fs.sb.blockSize)
fs.sb.blockSize = 1024 << fs.sb.blockSize
// Skip [28:32)
p.Next(4)
// 32: uint32
binary.Read(p, binary.LittleEndian, &fs.sb.blockPerGroup)
// Skip [36:40)
p.Next(4)
// 40: uint32
binary.Read(p, binary.LittleEndian, &fs.sb.inodePerBlock)
}
Or you could avoid reading chunk by chunk and create a header structure which you read directly using binary.Read
:
type Head struct {
InodeCount uint32 // 0:4
BlockCount uint32 // 4:8
Unknown1 uint32 // 8:12
Unknown2 uint32 // 12:16
Unknown3 uint32 // 16:20
FirstBlock uint32 // 20:24
BlockSize uint32 // 24:28
Unknown4 uint32 // 28:32
BlocksPerGroup uint32 // 32:36
Unknown5 uint32 // 36:40
InodesPerBlock uint32 // 40:44
}
func main() {
var header Head
err = binary.Read(file, binary.LittleEndian, &header)
if err != nil {
log.Fatal(err)
}
log.Printf("%#v\n", header)
}
I have a package binpacker to handle those situations
example
example data:
buffer := new(bytes.Buffer)
packer := binpacker.NewPacker(buffer)
unpacker := binpacker.NewUnpacker(buffer)
packer.PushByte(0x01)
packer.PushUint16(math.MaxUint16)
unpack it:
var val1 byte
var val2 uint16
var err error
val1, err = unpacker.ShiftByte()
val2, err = unpacker.ShiftUint16()
Or
var val1 byte
var val2 uint16
var err error
unpacker.FetchByte(&val1).FetchUint16(&val2)
unpacker.Error() // Make sure error is nil
来源:https://stackoverflow.com/questions/12357865/how-do-i-unpack-various-form-of-integers-in-a-byte-buffer-in-golang