问题
When I attempt to use SendInput
to send single key presses, and combined keypresses, I can't get my program to hold the keyboard button until commanded to be released. With the code below I am ables to send the character 'a'
, and 'A'
, by hitting shift first. However, I cannot get it to hold the 'a'
button in perpetuity.
public static void KeyDown()
{
SwitchWindow(Process.GetProcessesByName("notepad").FirstOrDefault().MainWindowHandle);
INPUT[] inputs = new INPUT[1];
KEYBDINPUT kb = new KEYBDINPUT();
//Set up generic keyboard event
inputs[0].type = INPUT_KEYBOARD;
kb.wScan = 0; // hardware scan code for key
kb.time = 0;
kb.dwExtraInfo = IntPtr.Zero;
kb.dwFlags = 0; // 0 for key press
//Press shift
kb.wVk = (ushort)KeyCode.SHIFT;
inputs[0].ki = kb;
SendInput(1, inputs, Marshal.SizeOf(inputs[0]));
//Press 'a' key
kb.wVk = (ushort)0x41; // virtual-key code for the "a" key
inputs[0].ki = kb;
SendInput(1, inputs, Marshal.SizeOf(inputs[0]));
//Release 'a' key
kb.dwFlags = KEYEVENTF_KEYUP;
kb.wVk = (ushort)0x41; // virtual-key code for the "a" key
inputs[0].ki = kb;
SendInput(1, inputs, Marshal.SizeOf(inputs[0]));
//Release 'shift' key
kb.dwFlags = KEYEVENTF_KEYUP;
kb.wVk = (ushort)KeyCode.SHIFT; // virtual-key code for the "a" key
inputs[0].ki = kb;
SendInput(1, inputs, Marshal.SizeOf(inputs[0]));
}
Any idea why, if I remove the last two SendInput
s, it doesn't just hold 'A'
down?
回答1:
For the benefit of others that are searching for how to use SendInput() in C#, please see the below description.
1) There are two ways to send the key stroke with SendInput(), either using a Scancode or a virtual-key code
2) If you intend to send keystrokes to a game or another application that takes input from Direct 3D (or another DirectInput environment), you need to send the key strokes as scancodes, and therefor you specify the wScan field, and leave wVk blank. See info here: KEYBDINPUT
3) Remember to switch the window in focus to the application you want to send keystrokes to, before sending the keystroke. Example:
MemoryHandler.SwitchWindow(Process.GetProcessesByName("notepad").FirstOrDefault().MainWindowHandle);
4) Final code:
public static void PressKey(char ch, bool press)
{
byte vk = MemoryApi.VkKeyScan(ch);
PressKey((MemoryApi.KeyCode)vk, press);
}
public static void PressKey(MemoryApi.KeyCode vk, bool press)
{
ushort scanCode = (ushort)MemoryApi.MapVirtualKey((ushort)vk, 0);
//Console.WriteLine("SendInput:: VK: " + (ushort)vk + " (" + vk + ") <-> SC: " + (ushort)(scanCode & 0xff));
if (press)
KeyDown(scanCode);
else
KeyUp(scanCode);
}
public static void KeyDown(ushort scanCode)
{
//Console.WriteLine("Key Down (SC): " + (ushort)(scanCode & 0xff));
MemoryApi.INPUT[] inputs = new MemoryApi.INPUT[1];
inputs[0].type = MemoryApi.INPUT_KEYBOARD;
inputs[0].ki.wScan = (ushort)(scanCode & 0xff);
inputs[0].ki.dwFlags = MemoryApi.KEYEVENTF_SCANCODE;
inputs[0].ki.time = 0;
inputs[0].ki.dwExtraInfo = IntPtr.Zero;
uint intReturn = MemoryApi.SendInput(1, inputs, Marshal.SizeOf(inputs[0]));
if (intReturn != 1)
{
throw new Exception("Could not send key: " + scanCode);
}
}
public static void KeyUp(ushort scanCode)
{
//Console.WriteLine("Key Up (SC): " + scanCode);
MemoryApi.INPUT[] inputs = new MemoryApi.INPUT[1];
inputs[0].type = MemoryApi.INPUT_KEYBOARD;
inputs[0].ki.wScan = (ushort)(scanCode & 0xff);
inputs[0].ki.dwFlags = MemoryApi.KEYEVENTF_SCANCODE | MemoryApi.KEYEVENTF_KEYUP;
inputs[0].ki.time = 0;
inputs[0].ki.dwExtraInfo = IntPtr.Zero;
uint intReturn = MemoryApi.SendInput(1, inputs, Marshal.SizeOf(inputs[0]));
if (intReturn != 1)
{
throw new Exception("Could not send key: " + scanCode);
}
}
来源:https://stackoverflow.com/questions/23203944/automating-key-presses-with-sendinput