OpenGL font rendering using Freetype2

旧街凉风 提交于 2019-11-28 12:08:15

Managed to solve the problem, instead of glActiveTexture(GL_TEXTURE0 + texture); it should have only been glActiveTexture(GL_TEXTURE0);

I'm assuming glActiveTexture binds to a specific index within a program and not for all textures.

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