问题
I'm working in WPF application with MVVM. Loading and Editing a image in imageSlider gives me error and exceptions.
Loading Image: Insufficient memory to handle
Editing Image: Sharing violation
ViewModel:
public class ImageList : INotifyPropertyChanged
{
#region Fields
private ObservableCollection<ImageItem> images = new ObservableCollection<ImageItem>();
private int selectedIndex;
private ImageItem currentImage;
#endregion Fields
#region Properties
public ObservableCollection<ImageItem> Images
{
get { return images; }
set { images = value; }
}
public int SelectedIndex
{
get { return selectedIndex; }
set
{
if(value < Images.Count && value > -1)
{
selectedIndex = value; OnPropertyChanged();
CurrentImage = Images[selectedIndex];
}
}
}
public ImageItem CurrentImage
{
get { return currentImage; }
set { currentImage = value; OnPropertyChanged(); }
}
#endregion Properties
#region Public Methods
public void Next()
{
SelectedIndex ++;
}
public void Back()
{
SelectedIndex--;
}
#endregion Public Methods
#region Methods
public void AddNewImage()
{
OpenFileDialog dlg = new OpenFileDialog();
dlg.Filter = "Image files (*.jpg, *.jpeg, *.jpe, *.gif, *.png, *.bmp, *.tif) | *.jpg; *.jpeg; *.jpe; *.gif; *.png, *.bmp, *.tif";
dlg.ShowDialog();
if(dlg.FileName != "")
{
Images.Add(new ImageItem() { URI = new Uri(dlg.FileName) });
SelectedIndex = Images.Count - 1;
}
}
#endregion Methods
#region Constructors
public ImageList()
{
_canExecute = true;
}
#endregion Constructors
#region Commands
private ICommand _clickCommand;
public ICommand ClickCommand
{
get
{
return _clickCommand ?? (_clickCommand = new CommandHandler(() => AddNewImage(), _canExecute));
}
}
private bool _canExecute;
private ICommand nextCommand;
public ICommand NextCommand
{
get
{
if (nextCommand == null)
{
nextCommand = new CommandHandler(()=> OnNextCommand(), true);
}
return nextCommand;
}
set { nextCommand = value; }
}
private void OnNextCommand()
{
Next();
}
private ICommand backCommand;
public ICommand BackCommand
{
get
{
if(backCommand == null)
{
backCommand = new CommandHandler(() => OnBackCommand(), true);
}
return backCommand;
}
set { backCommand = value; }
}
private void OnBackCommand()
{
Back();
}
private ICommand _clickCommand;
public ICommand ClickCommand
{
get
{
return _clickCommand ?? (_clickCommand = new CommandHandler(() => AddNewImage(), _canExecute));
}
}
private ICommand _EditImageCommand;
public ICommand EditImageCommand
{
get
{
return _EditImageCommand ?? (_EditImageCommand = new CommandHandler(obj => EditImage(obj), _canExecute));
}
}
#endregion Commands
public void EditImage(object obj)
{
string ss = ((ImageItem)obj).URI.AbsolutePath;
Process proc = Process.Start(ss);
if (proc != null)
{
proc.EnableRaisingEvents = true;
ProcessStartInfo startInfo = new ProcessStartInfo();
//startInfo.Verb = "edit";
startInfo.FileName = ("mspaint.exe");
proc.StartInfo = startInfo;
}
}
#region INotifyPropertyChanged
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
#endregion INotifyPropertyChanged
}`
Model:
public class ImageItem
{
public Uri URI { get; set; }
private BitmapSource _Source;
public BitmapSource Source
{
get
{
try
{
if (_Source == null) _Source = new BitmapImage(URI);//lazy loading
}
catch (Exception)
{
_Source = null;
}
return _Source;
}
}
public void Save(string filename)
{
var img = BitmapFrame.Create(Source);
var encoder = new JpegBitmapEncoder();
encoder.Frames.Add(img);
using (var saveStream = System.IO.File.OpenWrite(filename))
encoder.Save(saveStream);
}
}
XAML
<DockPanel>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"></RowDefinition>
<RowDefinition Height="30"></RowDefinition>
<RowDefinition Height="200"></RowDefinition>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="30"></ColumnDefinition>
<ColumnDefinition Width="*"></ColumnDefinition>
<ColumnDefinition Width="30"></ColumnDefinition>
</Grid.ColumnDefinitions>
<Button Content="<" Command="{Binding BackCommand}" Width="25" Grid.Row="0" Grid.Column="0"/>
<Button DockPanel.Dock="Right" Content=">" Command="{Binding NextCommand}" Width="25" Grid.Row="0" Grid.Column="2"/>
<Image Source="{Binding CurrentImage.Source, Mode=OneWay}" Grid.Row="0" Grid.Column="1">
<Image.ContextMenu>
<ContextMenu>
<MenuItem Header="Edit Image" Command="{Binding EditImageCommand, Source={StaticResource SliderViewModel}}" CommandParameter="{Binding CurrentImage}"></MenuItem>
</ContextMenu>
</Image.ContextMenu>
</Image>
<Button Content="Add" Command="{Binding ClickCommand}" Height="30" Width="50" Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="4"></Button>
<!--<Image Source="{Binding CurrentImage.Source, Mode=OneWay}" Grid.Row="2" Grid.Column="1"/>-->
</Grid>
</DockPanel>
The code above works fine with the imageSlider(Next and Back). But during edit it opens in mspaint
and when i save it throws me Sharing violation error
. Tired few solutions posted in SO here and here . When trying these i can able to edit the image and save without any error. But when using the Slider control (Next and Back) and when it loads heavier images, frequently it throws me Insufficient memory to handle
exception.
So now i need to eliminate both these issues. Kindly help.
回答1:
You need to do things a little differently for an editor to a viewer
your Model needs to be updated to a ViewModel as it will be changing ( you can use the model to build the ViewModel, however in this case there is so little functionality in the Model that you might as well use the FIleInfo class as your model)
public class ImageEditor: IDisposable,INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private List<FileInfo> images = new List<FileInfo>();
private FileInfo _ImageFile;
public static readonly PropertyChangedEventArgs FilenameProperty = new PropertyChangedEventArgs(nameof(ImageFile));
public FileInfo ImageFile
{
get { return _ImageFile; }
set
{
_ImageFile = value;
Strokes.Clear();
PropertyChanged?.Invoke(this, ImageFrameProperty);
}
}
private int selectedIndex;
public static readonly PropertyChangedEventArgs SelectedIndexProperty = new PropertyChangedEventArgs(nameof(SelectedIndex));
public int SelectedIndex
{
get { return selectedIndex; }
private set
{
if (value < images.Count && value > -1)
{
selectedIndex = value;
PropertyChanged?.Invoke(this, SelectedIndexProperty);
ImageFile = images[selectedIndex];
Load();
}
}
}
MemoryStream mem;
private BitmapSource _ImageFrame;
public static readonly PropertyChangedEventArgs ImageFrameProperty = new PropertyChangedEventArgs(nameof(ImageFrame));
public BitmapSource ImageFrame
{
get { return _ImageFrame; }
set
{
_ImageFrame = value;
PropertyChanged?.Invoke(this, ImageFrameProperty);
}
}
public StrokeCollection Strokes { get; } = new StrokeCollection();
public void Open(FileInfo file)
{
images.Add(file);
SelectedIndex = images.Count - 1;
}
public void Next()
{
SelectedIndex++;
}
public void Back()
{
SelectedIndex--;
}
public void Load()
{
ImageFile.Refresh();
if (ImageFile.Exists)
{
if (mem != null)
{
mem.Dispose();
}
using (var stream = ImageFile.OpenRead())
{
mem = new MemoryStream();
stream.CopyTo(mem);
}
ImageFrame = BitmapFrame.Create(mem);
}
}
public void Dispose()
{
if (mem != null)
{
mem.Dispose();
}
ImageFrame = null;
}
public void Save()
{
DrawingVisual drawingVisual = new DrawingVisual();
using (DrawingContext drawingContext = drawingVisual.RenderOpen())
{
drawingContext.DrawImage(ImageFrame, new Rect(0, 0, ImageFrame.Width, ImageFrame.Height));
foreach (var item in Strokes)
{
item.Draw(drawingContext);
}
drawingContext.Close();
Strokes.Clear();
var width = ImageFrame.Width;
var height = ImageFrame.Height;
var bitmap = new RenderTargetBitmap((int)width, (int)height, 96, 96, PixelFormats.Pbgra32);
bitmap.Render(drawingVisual);
ImageFrame = bitmap;
var encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(ImageFrame));
using (var stream = ImageFile.OpenWrite())
{
encoder.Save(stream);
}
}
}
}
note: as we are using a memory stream with out the using statement then its a good idea to us the IDisposable interface for clean up
what this is doing is creating a memory resident bitmap then using that as a Frame, this removes the openRead lock on on the file that you get with a normal bitmap with a URI
next we have the Editor itself
<Window x:Class="ImageDemo.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:ImageDemo"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525" Closing="Window_Closing" >
<Window.DataContext>
<local:ImageEditor x:Name="editor" />
</Window.DataContext>
<DockPanel>
<Menu DockPanel.Dock="Top" >
<MenuItem Header="File" >
<MenuItem Command="ApplicationCommands.Open" />
<MenuItem Command="ApplicationCommands.Save" />
</MenuItem>
<MenuItem Command="ApplicationCommands.Undo" />
<ComboBox SelectedValue="{Binding DefaultDrawingAttributes.Color, ElementName=inkCanvas}">
<Color>White</Color>
<Color>Black</Color>
<Color>Yellow</Color>
<Color>Red</Color>
<Color>Cyan</Color>
<Color>SpringGreen</Color>
<ComboBox.ItemTemplate>
<DataTemplate>
<Rectangle Width="15" Height="15">
<Rectangle.Fill>
<SolidColorBrush Color="{Binding Mode=OneWay}" />
</Rectangle.Fill>
</Rectangle>
</DataTemplate>
</ComboBox.ItemTemplate>
</ComboBox>
</Menu>
<Button Content="<" Click="Back_Click"/>
<Button Content=">" DockPanel.Dock="Right" Click="Next_Click"/>
<Grid HorizontalAlignment="Left" VerticalAlignment="Top" ScrollViewer.HorizontalScrollBarVisibility="Auto" ScrollViewer.VerticalScrollBarVisibility="Auto">
<Image Source="{Binding ImageFrame}" Stretch="None"/>
<InkCanvas x:Name="inkCanvas" Background="Transparent" Strokes="{Binding Strokes}" >
<InkCanvas.DefaultDrawingAttributes>
<DrawingAttributes x:Name="DrawSetting" />
</InkCanvas.DefaultDrawingAttributes>
</InkCanvas>
</Grid>
</DockPanel>
</Window>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
CommandBindings.Add(new CommandBinding(ApplicationCommands.Save, execSave, hasChanged));
CommandBindings.Add(new CommandBinding(ApplicationCommands.Open, execOpen));
CommandBindings.Add(new CommandBinding(ApplicationCommands.Undo, execUndo, hasChanged));
}
private void execOpen(object sender, ExecutedRoutedEventArgs e)
{
OpenFileDialog dlg = new OpenFileDialog();
if(dlg.ShowDialog() ?? false)
{
editor.Open(new System.IO.FileInfo(dlg.FileName));
}
e.Handled = true;
}
private void hasChanged(object sender, CanExecuteRoutedEventArgs e)
{
e.CanExecute = editor.Strokes.Count > 0;
e.Handled = true;
}
private void execUndo(object sender, ExecutedRoutedEventArgs e)
{
editor.Strokes.Remove(editor.Strokes.Last());
e.Handled = true;
}
private void execSave(object sender, ExecutedRoutedEventArgs e)
{
editor.Save();
e.Handled = true;
}
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
editor.Dispose();
}
private void Next_Click(object sender, RoutedEventArgs e)
{
editor.Next();
}
private void Back_Click(object sender, RoutedEventArgs e)
{
editor.Back();
}
}
Note if you are doing any scaling/stretching on the image then you need to reverse the operation on the Strokes before rendering them or or the edits will be in relation to the screen not the image
来源:https://stackoverflow.com/questions/38652086/image-edit-exceptions