问题
I'm writing an add-on for node.js using c++.
here some snippets:
class Client : public node::ObjectWrap, public someObjectObserver {
public:
void onAsyncMethodEnds() {
Local<Value> argv[] = { Local<Value>::New(String::New("TheString")) };
this->callback->Call(Context::GetCurrent()->Global(), 1, argv);
}
....
private:
static v8::Handle<v8::Value> BeInitiator(const v8::Arguments& args) {
HandleScope scope;
Client* client = ObjectWrap::Unwrap<Client>(args.This());
client->someObject->asyncMethod(client, NULL);
return scope.Close(Boolean::New(true));
}
static v8::Handle<v8::Value> SetCallback(const v8::Arguments& args) {
HandleScope scope;
Client* client = ObjectWrap::Unwrap<Client>(args.This());
client->callback = Persistent<Function>::New(Handle<Function>::Cast(args[0]));
return scope.Close(Boolean::New(true));
}
I need to save a javascript function as callback to call it later. The Client class is an observer for another object and the javascript callback should be called from onAsyncMethodEnds. Unfortunately when I call the function "BeInitiator" I receive "Bus error: 10" error just before the callback Call()
thanks in advice
回答1:
You cannot ->Call
from another thread. JavaScript and Node are single threaded and attempting to call a function from another thread amounts to trying to run two threads of JS at once.
You should either re-work your code to not do that, or you should read up on libuv
's threading library. It provides uv_async_send
which can be used to trigger callback in the main JS loop from a separate thread.
There are docs here: http://nikhilm.github.io/uvbook/threads.html
来源:https://stackoverflow.com/questions/17076978/calling-callback-from-node-js-native-code